Digital representations of the real world : how to capture, model, and render visual reality /

As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...

Full description

Bibliographic Details
Corporate Author: Taylor & Francis
Other Authors: Magnor, Marcus A. (Marcus Andreas), 1972- (Editor), Grau, Oliver (Editor), Sorkine-Hornung, Olga, 1981- (Editor), Theobalt, Christian (Editor)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2015]
Subjects:
Online Access:Connect to the full text of this electronic book
Connect to the full text of this electronic book
Description
Summary:As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Physical Description:1 online resource
Bibliography:Includes bibliographical references and index.
ISBN:9781482243826
1482243822
1482243814
9781482243819