Table of Contents:
  • Scouting the Landscape of Civil War Game Studies
  • Playing with Accuracy: Research Methodology and Historical Accuracy in Civil War Video Games / Kathleen Logothetis Thompson
  • "Itching to Fight": Civil War Video Game Manuals and the Emotions of Playing at War / Katherine L. Brackett
  • Modeling "Clean Wars": The Civil War and Second World War in Grand Strategy Games / James Frusetta
  • Civil War-Based Game Modifications and Crowdsourced Historical Memory / Stephen J. Edwards and Blakeney K. Hill
  • Briefing on Civil War Causation and Gameplay Limitations, 1970s -1990s
  • Searching for Indigeneity in The Oregon Trail / John R. Legg
  • Interpreting Slavery through Video Games: The Story of Freedom! / Nicholas W. Sacco
  • Two-Bit History at 8-Bit Speed: Civil War Memory in North & South during the Resurgence of Console Gaming / James Hill Welborn III
  • Deployment to the Strategic Hex Grid and First-Person Shooters, 1990s -2000s
  • Sid Meier's Gettysburg! and Civil War Culture / Patrick A. Lewis
  • Party on the Hex Grid: Balancing Authenticity and Fun in Civil War Generals 2 / Christian McWhirter
  • The End Boss of the Union: Examining Virtual Fights for Washington, DC, in Civil War Video Games / Jacopo della Quercia and Erzsébet Fazekas
  • Combating Flawed Authenticity: The History Channel, A Nation Divided, and Civil War Memory / Charles R. Welsko
  • Next-Gen and Online Redeployment in the 2010s
  • Race, Slavery, and the United States Colored Troops in Ultimate General: Civil War / David Silkenat and Holly A. Pinheiro Jr.
  • What "Rights" Exactly? War of Rights, Education, and Civil War Memory in the Twenty-First Century / Daniel Farrell
  • Myth, Memory, and the Civil War's Looming Presence in Call of Juarez: Bound in Blood / Aaron M. Phillips
  • Slavery, the Civil War, and Memory in Red Dead Redemption 2 / Jonathan S. Jones.