Online video games research /
Playing video games is a pastime for large parts of the population in many countries, with over 2 billion video gamers worldwide in 2016 (Statista, 2018). The spread of mobile phones and smartphones has extended gameplay options beyond the use of computers, tablets, game consoles, and gaming arcades...
| Main Authors: | , , |
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| Other Authors: | , , , , |
| Format: | eBook |
| Language: | English |
| Published: |
London :
SAGE Publications Ltd.,
2020.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | Playing video games is a pastime for large parts of the population in many countries, with over 2 billion video gamers worldwide in 2016 (Statista, 2018). The spread of mobile phones and smartphones has extended gameplay options beyond the use of computers, tablets, game consoles, and gaming arcades. The 2018 demographic data for the United States indicate that contrary to the depiction of gamers as young, male adults, 60% of all Americans play on a daily basis, the average age of a gamer is 34 years, and females make up 45% of the total gamer population (Entertainment Software Association, 2018). Finally, video games are considered a major part of the media industry, with revenues outperforming those of other digital media such as digital music and ... |
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| Physical Description: | 1 online resource |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781529748529 1529748526 9781526421036 1526421038 |