Game balance /

Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets and other spreadsheet pro...

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Bibliographic Details
Main Authors: Schreiber, Ian (Author), Romero, Brenda (Author)
Format: Book
Language:English
Published: Boca Raton, Florida : CRC Press, [2022].
Subjects:
Table of Contents:
  • Game balance. The foundations of game balance ; Critical vocabulary ; Where to start : systems ; The components of progression : curves ; Finding an anchor ; Economic systems ; Trading systems ; Transitivity and cost curves ; Characters and character builds ; Combat ; Progression in PvE games ; Progression in PvP games ; Analytics ; Metagame systems ; Production and playtesting ; Beyond balance
  • The mathematics of balance. Independent randomness ; Dependent randomness ; Managing luck and skill ; Probability and human intuition ; Pseudorandom numbers ; Infinite probability ; Situational balance ; Statistics ; Intransitive mechanics and payoff matrices
  • Spreadsheets. Making lists ; Basic formatting ; Formulas, references, and graphs ; Absolute references ; Advanced formatting ; Math functions ; Deck shuffling ; Organizational formatting ; Times and dates ; Iterative calculations ; Fancier graphing ; Matrix functions.