rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Scripting Farming Simulator with Lua
    sub title: Unlocking the Virtual Fields
  name:
    name part: Brumbaugh, Zander.
    role:
      role term: creator
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: Leithner, Manuel.
    role:
      role term: author.
    role:
      role term: aut
    role:
      role term: http://id.loc.gov/vocabulary/relators/aut
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: xxu
    date issued: 2024
    edition: 1st ed. 2024.
    issuance: monographic
  language:
    language term: eng
  physical description:
    reformatting quality: access
    form: remote
    extent: 1 online resource (XX, 336 pages 71 illustrations)
  abstract: Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You will: Implement a basic "Hello-World" mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub .
  table of contents: Chapter 0: Introduction -- Chapter 1: The LUA Programming Language -- Chapter 2: Getting Started with the GIANTS Editor -- Chapter 3: The GIANTS Debugger IDE -- Chapter 4: Making a Diner with a Rotating Sign -- Chapter 5: Rotating Mower Mod -- Chapter 6: Speed Trap Trailer Mod -- Chapter 7: Mileage Counter HUD Mod -- Chapter 8: Multi-Bale Spawner Mod -- Chapter 9: Money Cheat Mod -- Chapter 10: Publishing on the ModHub -- Documentation and Appendix.
  note: by Zander Brumbaugh, Manuel Leithner.
  note: Open Access
  subject:
    topic: Computer games
    topic: Programming
  subject:
    topic: Game Development
  classification: QA76.76.C672
  classification: 794,815
  related item:
    title info:
      title: Springer Nature eBook
  identifier: 9798868800603
  identifier: https://doi.org/10.1007/979-8-8688-0060-3
  access condition: Open Access
  record info:
    record creation date: 231229
    record change date: 20240731182645.3
    record identifier: in00004802776