Table of Contents:
  • Introduction
  • Seeing like a soldier : the co-production of engine and state through America's Army
  • Arc I: Queering orientation and agency
  • Orienting Z : interfaces and coordinate space as unreal's bodily proxies
  • Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite
  • Arc II: White photorealism
  • Epistemic prestige in Unreal's physically based rendering
  • The raced histories of MetaHuman creator's skin, shine, and melanin
  • Conclusion : resource materialities, Fortnite, and the Metaverse.