What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition /

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis...

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Bibliographic Details
Main Author: Klevjer, Rune (Author)
Corporate Author: Walter de Gruyter & Co
Other Authors: Günzel, Stephan (Contributor), Mersch, Dieter (Contributor), Sternagel, Jörg (Contributor)
Format: eBook
Language:English
Language Notes:In English.
Published: Bielefeld : transcript Verlag, [2022]
Series:Game Studies ; 3
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Frontmatter
  • Contents
  • Opening remarks
  • Preface to this edition
  • Chapter 1: Introduction
  • Chapter 2: Simulations, games and make-believe
  • Chapter 3: Computer game fiction
  • Chapter 4: The model and the avatar
  • Chapter 5: The simulator
  • Chapter 6: The computer game avatar
  • Chapter 7: 2D/3D
  • Chapter 8: The avatarial camera
  • Conclusion
  • Tracing the Avatar. An Afterword
  • Bibliography