What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition /
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis...
| Main Author: | |
|---|---|
| Corporate Author: | |
| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
| Published: |
Bielefeld :
transcript Verlag,
[2022]
|
| Series: | Game Studies ;
3 |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Frontmatter
- Contents
- Opening remarks
- Preface to this edition
- Chapter 1: Introduction
- Chapter 2: Simulations, games and make-believe
- Chapter 3: Computer game fiction
- Chapter 4: The model and the avatar
- Chapter 5: The simulator
- Chapter 6: The computer game avatar
- Chapter 7: 2D/3D
- Chapter 8: The avatarial camera
- Conclusion
- Tracing the Avatar. An Afterword
- Bibliography