What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition /
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis...
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| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
| Published: |
Bielefeld :
transcript Verlag,
[2022]
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| Series: | Game Studies ;
3 |
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. |
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| Physical Description: | 1 online resource (242 pages). |
| ISBN: | 9783839445792 3839445795 |