What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition /

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis...

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Bibliographic Details
Main Author: Klevjer, Rune (Author)
Corporate Author: Walter de Gruyter & Co
Other Authors: Günzel, Stephan (Contributor), Mersch, Dieter (Contributor), Sternagel, Jörg (Contributor)
Format: eBook
Language:English
Language Notes:In English.
Published: Bielefeld : transcript Verlag, [2022]
Series:Game Studies ; 3
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Brothers to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Physical Description:1 online resource (242 pages).
ISBN:9783839445792
3839445795