Playful Materialities : The Stuff That Games Are Made Of /

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Bibliographic Details
Corporate Author: Walter de Gruyter & Co
Other Authors: Beil, Benjamin (Contributor, Editor), Cepeda, Rene G. (Contributor), Conrad, Michael A. (Contributor), Evans, Chaz (Contributor), Freyermuth, Gundolf S. (Contributor, Editor), Grünberg, Isabel (Contributor), Hamm, Isabelle (Contributor), Heithausen, Cordula (Contributor), Podrez, Peter (Contributor), Reay, Emma (Contributor), Rusch, Raven (Contributor, Editor), Schmidt, Hanns Christian (Contributor, Editor), Sousa, Micael (Contributor), Spöhrer, Markus (Contributor), Wildemann, David (Contributor)
Format: eBook
Language:English
Language Notes:In English.
Published: Bielefeld : transcript Verlag, [2022]
Series:Bild und Bit ; 14
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.The contributors examine this playful materiality from various angles.
Physical Description:1 online resource (404 pages).
ISBN:9783839462003
3839462002