Digital History and Hermeneutics : Between Theory and Practice /

As a result of rapid advancements in computer science during recent decades, there has been an increased use of digital tools, methodologies and sources in the field of digital humanities. While opening up new opportunities for scholarship, many digital methods and tools now used for humanities rese...

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Bibliographic Details
Corporate Author: Walter de Gruyter & Co
Other Authors: Andersen, Eva (Contributor), Bronec, Jakub (Contributor), Durlacher, Thomas (Contributor), Fickers, Andreas (Contributor, Editor), Fiscarelli, Antonio Maria (Contributor), Haddadan, Shohreh (Contributor), Heijden, Tim van der (Contributor), Kamlovskaya, Ekaterina (Contributor), Koeleman, Floor (Contributor), Kramer, Marleen de (Contributor), Lotz, Jan (Historian) (Contributor), Mersch, Sam (Contributor), Morse, Christopher (Contributor), Sikk, Kaarel (Contributor), Tatarinov, Juliane (Contributor, Editor), Van Herck, Sytze (Contributor)
Format: eBook
Language:English
Language Notes:In English.
Published: München ; Wien : De Gruyter Oldenbourg, [2022]
Series:Studies in Digital History and Hermeneutics , 2
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Frontmatter
  • Contents
  • Digital history and hermeneutics
  • between theory and practice: An introduction
  • I Hermeneutics of machine interpretation
  • Social network analysis for digital humanities
  • Hunting for emergences in stone-age settlement patterns with agent-based models
  • Argument structures of political debates
  • Exploring a corpus of Indigenous Australian autobiographical works with word embedding modeling
  • Philosophical perspectives on computational research methods in digital history
  • II From 'source' to 'data' and back
  • From search to digital search
  • The hybridity of living sources
  • Reconstructing Roman trade networks
  • Re-viewing the constcamer
  • Historians as computer users
  • III Digital experiences and imaginations of the past
  • 3D models are easy. Good 3D models are not
  • Walking through the process
  • Meaning-making in the digital museum
  • List of authors
  • Index