Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real /
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing...
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| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
| Published: |
Bielefeld :
transcript-Verlag,
[2020]
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| Series: | Architekturen ;
50 |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Frontmatter
- Contents
- Introduction
- Taking Risks!
- Invisible (Game) Cities
- In-World Realism
- Video/Game
- Games as Provinces of Meaning
- Free your Imagination!
- A Fascination for Empty Rooms
- Towards an Architecture of Desire
- The Architectonics of Game Spaces
- Virtual World Weariness
- The Lived Space of Computer Games
- The Architectural Continuum
- From Asteroids to Architectoids
- Piercing all Layers of the Anthroposphere
- Creating Fascinating Spaces
- Augmented Play, Art, and Space
- Play the City
- Democracy, Video Games, and Urban Design
- Video Game Urbanism
- Bibliography/Ludography
- Image Copyrights
- Authors