Ludotopia : Spaces, Places and Territories in Computer Games.

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...

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Bibliographic Details
Main Author: Aarseth, Espen
Corporate Author: Walter de Gruyter & Co
Other Authors: Günzel, Stephan
Format: eBook
Language:English
Published: Bielefeld : Transcipt Verlag, 2019.
Series:Edition Medienwissenschaft.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Physical Description:1 online resource (317 pages)
Bibliography:Includes bibliographical references.
ISBN:3839447305
9783839447307
3837647307
9783837647303