Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief /
How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for video...
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| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
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Bielefeld :
transcript-Verlag,
[2019]
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| Series: | Edition Medienwissenschaft ;
55 |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Frontmatter
- Table of Contents
- Credits
- Introduction
- Part 1: Theory
- 1.1 Videogame Representation
- 1.2 Understanding Bereavement
- Part 2: Analysis
- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII
- 2.2 "You Were There": Losing Yorda in Ico
- 2.3 Conjugal Love: Losing the Spouse in Passage
- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons
- 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter
- 2.6 Designing for Loss and Grief: A Summary
- Part 3: Design
- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss
- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop
- 3.3 Designing Jocoi: A Game about Pregnancy Loss
- 3.4 On the Question of Impact: Evaluating Jocoi
- Making Space for Grief: Conclusive Thoughts
- References