http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Creators, Credit, Consumption, and Capitalism
Chapter 1. Introduction: A squid game reality -- Chapter 2. Buy more, own less: Subscriptions and unending consumption -- Chapter 3. Working on your own: Precarious labor in the gig economy -- Chapter 4. Debt peonage and primitive accumulation -- Chapter 5. Amazon and Baron Bezos -- Chapter 6. Unboxed: Content creators and influencers -- Chapter 7. Metaverse: Enclosing new spaces -- Chapter 8. From patron to patreon: Crowdfunding information -- Chapter 9. Conclusion: Fed-up while locked down.
Includes bibliographical references and index.