Play/write : digital rhetoric, writing games /

Bibliographic Details
Corporate Author: ProQuest (Firm)
Other Authors: Eyman, Douglas (Editor), Davis, Andréa D., 1969- (Editor)
Format: eBook
Language:English
Published: Anderson, South Carolina : Parlor Press, [2016]
Series:Electracy and transmedia studies.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Introduction: Networks of Gaming and Writing / Douglas Eyman
  • Part I. Game Rhetorics and Gaming Pedagogies (or, Writing About Games). Aleatory Invention and Glorious Trainwrecks' Accursed Share / Steven Holmes ; "What Do You Mean None of My Choices Mattered?": Collaborative Composition and the Ethics of Ownership in Game
  • A Case Study of Mass Effect 3 / Jessica Masri Eberhard ; The Composing Practices and Rhetorical Acumen of MMORPG Players: What City of Heroes Means for Writing Instruction / Phill Alexander ; Procedurality as Play: Movement in Games and Composition / Grace Hagood
  • Part II. Game Ecologies and Networks (or, Writing Around Games). Who's That Walking on My Bridge? Transmedia Shifts and Trolling in Game Forums / Richard Colby and Rebekah Shultz Colby ; Data vs. Play: The Digital Rhetorics of Theorycrafting / Lee Sherlock ; Intellectual Property Pong: Three Classic Matches That Affect Your Play Today / Scott Nelson
  • Part III. Games and/as Rhetorical Production (or, Writing In or Through Games). "Leeroy Jenkins!" What Computer Gamers Can Teach Us about Visual Arguments / Andréa D. Davis ; Playing with Play: Machinima in the Classroom / Wendi Sierra ; VoIP, Composition, and Membership: Constructing Working Identities through Collaborative Play / Emily Stuemke ; Gaming Between Civic Knowledge and Civic Know-How: Direct Engagement and the Simulated City / Sean Conrey
  • Part IV. Composing Games in Industry and Classroom Contexts (or, Writing Games). Narrative Realities and Alternate Zombies: A Student-Centered Alternate Reality Game / Jill Morris ; Procedural Rhetoric, Proairesis, Game Design, and the Revaluing of Invention / James J. Brown, Jr. and Eric Alexander ; Games and the Search for "Contextually Valid Settings" in the Writing Classroom / David M. Sheridan and Kym Buchanan ; Programming, Pedagogy, Play / Brian Ladd ; Writing for Games / Brandes Stoddard ; Game Writing in Practice-MMORPG Quests / Joshua Peery.