rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Real Time Visual Effects for the Technical Artist
  name:
    name part: Roda, Chris.
    role:
      role term: creator
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: xx
    date issued: 2022
    edition: First edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (400 pages)
  abstract: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in technologies such as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine in now rivalling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for visual effects creation. With limited technical understanding, artists are able to create visual effects with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of visual effects, common in all engines, to free them from interface bounds. Key Features: Introduces the reader to the technical aspects of real-time visual effects. Built upon a career of over twenty years in the feature film visual effects and the real-time video game industries and tested on graduate and undergraduate students. Explores all real-time visual effects in four categories: in-camera effects, in-material effects, simulations, and particles. This book is written to compliment undergraduate or graduate level courses focused on the fundamentals of modern real-time visual effects.
  table of contents: AcknowledgementAbout the AuthorIntroductionWhat Are Visual Effects?Visual Effects RulesColor TheoryIn-Camera EffectsMaterial EffectsSimulationsParticlesConclusionIndex
  note: Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.
  note: Includes bibliographical references and index.
  subject:
    topic: Cinematography
    topic: Special effects
  subject:
    topic: Cinéma
    topic: Effets spéciaux
  subject:
    topic: COMPUTERS
    topic: Computer Graphics
    topic: General
  subject:
    topic: Cinematography
    topic: Special effects
  classification: TR858
  classification: 776.6
  identifier: 9781003009795
  identifier: 1003009794
  identifier: 9781000551570
  identifier: 1000551571
  identifier: 9781000551532
  identifier: 1000551539
  identifier: 9780367860127
  identifier: 9780367444488
  identifier: 9781003009795 Taylor & Francis
  identifier: 9781000551570 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: TYFRS
    record creation date: 211007
    record change date: 20260129223558.5
    record identifier: in00004747872
    language of cataloging:
      language term: eng