rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Fan CULTure
    sub title: essays on participatory fandom in the 21st century
  name:
    name part: Barton, Kristin Michael
    name part: 1977-
    role:
      role term: editor.
  name:
    name part: Lampley, Jonathan Malcolm
    name part: 1967-
    role:
      role term: editor.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: ncu
    date issued: 2014
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: viii, 203 pages ; 23 cm
  abstract: Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works. The all-new essays in this collection provide in-depth analyses of how fans interact with such popular franchises as Harry Potter, Supernatural, Lost, Lord of the Rings, Joss Whedon's Serenity, and examines as well non-media based topics like fans of the LEGO building blocks, Disneyland, and NFL quarterback Tim Tebow.
  table of contents: Foreword / Stephen J. Sansweet -- Introduction / Kristin M. Barton -- Can't stop the sequel: How the Serenity-inspired Browncoats: Redemption is changing the future of fan films / Kristin M. Barton -- Dark Shadows fandom, then and now (1966-2013) / Jeff Thompson -- Spellbound: An analysis of adult-oriented Harry Potter fanfiction / Don Tresca -- Recut film trailers, nostalgia and the teen film / Kathleen Williams -- Bringing piety back: Tim Tebow, sports and American culture / Susan Orenstein -- Fan-made time: The Lord of the Rings and The Hobbit / Owain Gwynne -- The fandom is out there: Social media and the X-Files online / Bethan Jones -- Alternate reality games, narrative disbursement and canon: The Lost Experience / Kent Aardse -- Block party: A look at adult fans of LEGO / Jennifer C. Garlen -- A new kind of pandering: Supernatural and the world of fanfiction / Anissa M. Graham -- Desiring the tangible: Disneyland, fandom and spatial immersion / Meyrav Koren-Kuik -- Chuck versus the advertiser: How fan activism and footlong Subway sandwiches saved a television series / Kristin M. Barton -- "Guys, where are we?" Podcasts, online video, and Lost's participatory culture / Michael Graves -- Afterword: The past and future of fandom studies / Jonathan Malcolm Lampley.
  note: edited by Kristin M. Barton and Jonathan Malcolm Lampley ; foreword by Stephen J. Sansweet.
  note: Accession # is 2018_0178.
  note: “Donated by Candace Benefiel as part of the Candace Benefiel Collection of Vampire Literature, Science Fiction, and Fantasy.”
  note: Includes bibliographical references and index.
  subject:
    topic: Subculture
  subject:
    topic: Fans (Persons)
  subject:
    topic: Mass media
    topic: Social aspects
  subject:
    topic: Subculture
  subject:
    topic: Médias
    topic: Aspect social
  subject:
    topic: Society
  subject:
    topic: Fans (Persons)
  subject:
    topic: Mass media
    topic: Social aspects
  subject:
    topic: Subculture
  subject:
    name:
      name part: Carlsen, Frank
  subject:
    topic: Soziale Software
  subject:
    name:
      name part: Interaktive Medien
  subject:
    topic: Subculture
  subject:
    topic: Fans (Persons)
  subject:
    topic: Mass media
    topic: Social aspects
  subject:
    topic: Society
  classification: HM646 .F34 2014
  classification: 306/.1
  classification: 306.48
  identifier: 9780786474189
  identifier: 0786474181
  identifier: 2013038906
  record info:
    record content source: DLC
    record creation date: 130925
    record change date: 20230922141711.7
    record identifier: in00004737030
    language of cataloging:
      language term: eng