rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Digital games and language learning
    sub title: theory, development and implementation
  name:
    name part: Peterson, Mark
    name part: 1965-
    role:
      role term: editor.
  name:
    name part: Yamazaki, Kasumi
    role:
      role term: editor.
  name:
    name part: Thomas, Michael
    name part: 1969-
    role:
      role term: editor.
  name:
    name part: EBSCOhost
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: enk
    date issued: 2021
    copyright date: 2021
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource ( xix, 284 pages) : illustrations.
  table of contents: Foreword / Jozef Colpert -- Digital games and language learning : the state of play / Mark Peterson, Michael Thomas and Kasumi Yamazaki -- A critical review of research on gamification and second language acquisition / Silvia Benini and Michael Thomas -- Second language development in the context of massively multiplayer online games : theoretical perspectives / Nasser Jabbari -- Not all MMOGs are created equal : a design-informed approach to the study of L2 learning in multiplayer online games / Jonathon Reinhardt -- Human linguistics as a framework for analyzing simulation-gaming / Douglas W. Coleman -- Playing with digital game pedagogies / Alex Bacalja and Kate Euphemia Clark -- The use of avatars in digital role-playing games (RPGs) in computer-assisted language learning (CALL) / Charly Harbord, Euan Dempster and Darshana Jayemanne -- Reinforcing international students' language skills for disaster preparedness : a case study of gamification that utilizes augmented reality technology / Kazuhiro Yonemoto -- The relationship between extramural digital gameplay and 21st century skills in the language classroom / Daniel J. Mills and Benjamin Thanyawatpokin -- Gaming as a gateway to L2 English learning : a case study of a young L1 Swedish boy / Liss Kerstin Sylven -- Issues in the current state of teaching languages with games / Benjamin Thanyawatpokin and James York -- Is game-based language teaching "vaporware"? / Jonathan deHaan.
  note: edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas.
  note: Includes bibliographical references and index.
  subject:
    topic: Language and languages
    topic: Computer-assisted instruction
  subject:
    topic: Electronic games in education
  subject:
    topic: Gamification
  subject:
    topic: Langage et langues
    topic: Enseignement assisté par ordinateur
  subject:
    topic: Ludification
  subject:
    topic: Electronic games in education
  subject:
    topic: Gamification
  subject:
    topic: Language and languages
    topic: Computer-assisted instruction
  classification: P53.299 .D54 2021
  classification: 418.0078
  related item:
    title info:
      title: Digital games and language learning
    origin info:
      publisher: London ; New York : Bloomsbury Academic, 2021
    identifier: (DLC) 2020050407
  related item:
    title info:
      title: Advances in digital language learning and teaching
  identifier: 9781350133037
  identifier: 1350133035
  identifier: 1350133027
  identifier: 9781350133013
  identifier: 1350133019
  identifier: 9781350133020
  identifier: 9781350133006
  identifier: 2020050408
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: DLC
    record creation date: 201226
    record change date: 20230330095508.3
    record identifier: in00004736932
    language of cataloging:
      language term: eng