Impossible and hyper-real elements of architecture : exercises, provocations, and theories of digital representation /
How and why do architects, artists and designers manipulate reality? This book answers that question by examining what it means to render, draw, represent and mediate the elements that make up and affect our digital and physical worlds. From pixels and rooms to gaming spaces and dioramas, this book...
| Main Authors: | , , , |
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| Format: | Book |
| Language: | English |
| Published: |
[Novato, California] :
Applied Research and Design Publishing, an imprint of ORO Editions,
[2023].
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| Edition: | First edition. |
| Subjects: |
| Summary: | How and why do architects, artists and designers manipulate reality? This book answers that question by examining what it means to render, draw, represent and mediate the elements that make up and affect our digital and physical worlds. From pixels and rooms to gaming spaces and dioramas, this book exposes approaches to rendering that are equal parts instructive and critical. In the pursuit of the strange and the uncanny, digital media and software aren't taken for granted, nor are they always used as intended. This journey is forward-looking about the emerging role of gaming engines, volumetric raytracing and procedural shaders, but also looks back and samples from some '80s and '90s classics including MacPaint, DOOM, the Star Trek Holodeck and the film Predator. |
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| Physical Description: | 381 pages : chiefly color illustrations ; 26 cm. |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781951541552 1951541553 |