2D and 3D image analysis by moments /
Presents recent significant and rapid development in the field of 2D and 3D image analysis 2D and 3D Image Analysis by Moments, is a unique compendium of moment-based image analysis which includes traditional methods and also reflects the latest development of the field. The book presents a survey o...
| Main Authors: | , , |
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| Format: | eBook |
| Language: | English |
| Published: |
Chichester, West Sussex, United Kingdom :
John Wiley & Sons, Ltd,
2017.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Cover
- Title Page
- Copyright
- Dedication
- Contents
- Preface
- Acknowledgements
- Chapter 1 Motivation
- 1.1 Image analysis by computers
- 1.2 Humans, computers, and object recognition
- 1.3 Outline of the book
- References
- Chapter 2 Introduction to Object Recognition
- 2.1 Feature space
- 2.1.1 Metric spaces and norms
- 2.1.2 Equivalence and partition
- 2.1.3 Invariants
- 2.1.4 Covariants
- 2.1.5 Invariant-less approaches
- 2.2 Categories of the invariants
- 2.2.1 Simple shape features
- 2.2.2 Complete visual features
- 2.2.3 Transformation coefficient features
- 2.2.4 Textural features
- 2.2.5 Wavelet-based features
- 2.2.6 Differential invariants
- 2.2.7 Point set invariants
- 2.2.8 Moment invariants
- 2.3 Classifiers
- 2.3.1 Nearest-neighbor classifiers
- 2.3.2 Support vector machines
- 2.3.3 Neural network classifiers
- 2.3.4 Bayesian classifier
- 2.3.5 Decision trees
- 2.3.6 Unsupervised classification
- 2.4 Performance of the classifiers
- 2.4.1 Measuring the classifier performance
- 2.4.2 Fusing classifiers
- 2.4.3 Reduction of the feature space dimensionality
- 2.5 Conclusion
- References
- Chapter 3 2D Moment Invariants to Translation, Rotation, and Scaling
- 3.1 Introduction
- 3.1.1 Mathematical preliminaries
- 3.1.2 Moments
- 3.1.3 Geometric moments in 2D
- 3.1.4 Other moments
- 3.2 TRS invariants from geometric moments
- 3.2.1 Invariants to translation
- 3.2.2 Invariants to uniform scaling
- 3.2.3 Invariants to non-uniform scaling
- 3.2.4 Traditional invariants to rotation
- 3.3 Rotation invariants using circular moments
- 3.4 Rotation invariants from complex moments
- 3.4.1 Complex moments
- 3.4.2 Construction of rotation invariants
- 3.4.3 Construction of the basis
- 3.4.4 Basis of the invariants of the second and third orders
- 3.4.5 Relationship to the Hu invariants.
- 3.5 Pseudoinvariants
- 3.6 Combined invariants to TRS and contrast stretching
- 3.7 Rotation invariants for recognition of symmetric objects
- 3.7.1 Logo recognition
- 3.7.2 Recognition of shapes with different fold numbers
- 3.7.3 Experiment with a baby toy
- 3.8 Rotation invariants via image normalization
- 3.9 Moment invariants of vector fields
- 3.10 Conclusion
- References
- Chapter 4 3D Moment Invariants to Translation, Rotation, and Scaling
- 4.1 Introduction
- 4.2 Mathematical description of the 3D rotation
- 4.3 Translation and scaling invariance of 3D geometric moments
- 4.4 3D rotation invariants by means of tensors
- 4.4.1 Tensors
- 4.4.2 Rotation invariants
- 4.4.3 Graph representation of the invariants
- 4.4.4 The number of the independent invariants
- 4.4.5 Possible dependencies among the invariants
- 4.4.6 Automatic generation of the invariants by the tensor method
- 4.5 Rotation invariants from 3D complex moments
- 4.5.1 Translation and scaling invariance of 3D complex moments
- 4.5.2 Invariants to rotation by means of the group representation theory
- 4.5.3 Construction of the rotation invariants
- 4.5.4 Automated generation of the invariants
- 4.5.5 Elimination of the reducible invariants
- 4.5.6 The irreducible invariants
- 4.6 3D translation, rotation, and scale invariants via normalization
- 4.6.1 Rotation normalization by geometric moments
- 4.6.2 Rotation normalization by complex moments
- 4.7 Invariants of symmetric objects
- 4.7.1 Rotation and reflection symmetry in 3D
- 4.7.2 The influence of symmetry on 3D complex moments
- 4.7.3 Dependencies among the invariants due to symmetry
- 4.8 Invariants of 3D vector fields
- 4.9 Numerical experiments
- 4.9.1 Implementation details
- 4.9.2 Experiment with archeological findings
- 4.9.3 Recognition of generic classes.
- 4.9.4 Submarine recognition
- robustness to noise test
- 4.9.5 Teddy bears
- the experiment on real data
- 4.9.6 Artificial symmetric bodies
- 4.9.7 Symmetric objects from the Princeton Shape Benchmark
- 4.10 Conclusion
- Appendix 4.A
- Appendix 4.B
- Appendix 4.C
- References
- Chapter 5 Affine Moment Invariants in 2D and 3D
- 5.1 Introduction
- 5.1.1 2D projective imaging of 3D world
- 5.1.2 Projective moment invariants
- 5.1.3 Affine transformation
- 5.1.4 2D Affine moment invariants-the history
- 5.2 AMIs derived from the Fundamental theorem
- 5.3 AMIs generated by graphs
- 5.3.1 The basic concept
- 5.3.2 Representing the AMIs by graphs
- 5.3.3 Automatic generation of the invariants by the graph method
- 5.3.4 Independence of the AMIs
- 5.3.5 The AMIs and tensors
- 5.4 AMIs via image normalization
- 5.4.1 Decomposition of the affine transformation
- 5.4.2 Relation between the normalized moments and the AMIs
- 5.4.3 Violation of stability
- 5.4.4 Affine invariants via half normalization
- 5.4.5 Affine invariants from complex moments
- 5.5 The method of the transvectants
- 5.6 Derivation of the AMIs from the Cayley-Aronhold equation
- 5.6.1 Manual solution
- 5.6.2 Automatic solution
- 5.7 Numerical experiments
- 5.7.1 Invariance and robustness of the AMIs
- 5.7.2 Digit recognition
- 5.7.3 Recognition of symmetric patterns
- 5.7.4 The children's mosaic
- 5.7.5 Scrabble tiles recognition
- 5.8 Affine invariants of color images
- 5.8.1 Recognition of color pictures
- 5.9 Affine invariants of 2D vector fields
- 5.10 3D affine moment invariants
- 5.10.1 The method of geometric primitives
- 5.10.2 Normalized moments in 3D
- 5.10.3 Cayley-Aronhold equation in 3D
- 5.11 Beyond invariants
- 5.11.1 Invariant distance measure between images
- 5.11.2 Moment matching.
- 5.11.3 Object recognition as a minimization problem
- 5.11.4 Numerical experiments
- 5.12 Conclusion
- Appendix 5.A
- Appendix 5.B
- References
- Chapter 6 Invariants to Image Blurring
- 6.1 Introduction
- 6.1.1 Image blurring-the sources and modeling
- 6.1.2 The need for blur invariants
- 6.1.3 State of the art of blur invariants
- 6.1.4 The chapter outline
- 6.2 An intuitive approach to blur invariants
- 6.3 Projection operators and blur invariants in Fourier domain
- 6.4 Blur invariants from image moments
- 6.5 Invariants to centrosymmetric blur
- 6.6 Invariants to circular blur
- 6.7 Invariants to N-FRS blur
- 6.8 Invariants to dihedral blur
- 6.9 Invariants to directional blur
- 6.10 Invariants to Gaussian blur
- 6.10.1 1D Gaussian blur invariants
- 6.10.2 Multidimensional Gaussian blur invariants
- 6.10.3 2D Gaussian blur invariants from complex moments
- 6.11 Invariants to other blurs
- 6.12 Combined invariants to blur and spatial transformations
- 6.12.1 Invariants to blur and rotation
- 6.12.2 Invariants to blur and affine transformation
- 6.13 Computational issues
- 6.14 Experiments with blur invariants
- 6.14.1 A simple test of blur invariance property
- 6.14.2 Template matching in satellite images
- 6.14.3 Template matching in outdoor images
- 6.14.4 Template matching in astronomical images
- 6.14.5 Face recognition on blurred and noisy photographs
- 6.14.6 Traffic sign recognition
- 6.15 Conclusion
- Appendix 6.A
- Appendix 6.B
- Appendix 6.C
- Appendix 6.D
- Appendix 6.E
- Appendix 6.F
- Appendix 6.G
- References
- Chapter 7 2D and 3D Orthogonal Moments
- 7.1 Introduction
- 7.2 2D moments orthogonal on a square
- 7.2.1 Hypergeometric functions
- 7.2.2 Legendre moments
- 7.2.3 Chebyshev moments
- 7.2.4 Gaussian-Hermite moments
- 7.2.5 Other moments orthogonal on a square.
- 7.2.6 Orthogonal moments of a discrete variable
- 7.2.7 Rotation invariants from moments orthogonal on a square
- 7.3 2D moments orthogonal on a disk
- 7.3.1 Zernike and Pseudo-Zernike moments
- 7.3.2 Fourier-Mellin moments
- 7.3.3 Other moments orthogonal on a disk
- 7.4 Object recognition by Zernike moments
- 7.5 Image reconstruction from moments
- 7.5.1 Reconstruction by direct calculation
- 7.5.2 Reconstruction in the Fourier domain
- 7.5.3 Reconstruction from orthogonal moments
- 7.5.4 Reconstruction from noisy data
- 7.5.5 Numerical experiments with a reconstruction from OG moments
- 7.6 3D orthogonal moments
- 7.6.1 3D moments orthogonal on a cube
- 7.6.2 3D moments orthogonal on a sphere
- 7.6.3 3D moments orthogonal on a cylinder
- 7.6.4 Object recognition of 3D objects by orthogonal moments
- 7.6.5 Object reconstruction from 3D moments
- 7.7 Conclusion
- References
- Chapter 8 Algorithms for Moment Computation
- 8.1 Introduction
- 8.2 Digital image and its moments
- 8.2.1 Digital image
- 8.2.2 Discrete moments
- 8.3 Moments of binary images
- 8.3.1 Moments of a rectangle
- 8.3.2 Moments of a general-shaped binary object
- 8.4 Boundary-based methods for binary images
- 8.4.1 The methods based on Green's theorem
- 8.4.2 The methods based on boundary approximations
- 8.4.3 Boundary-based methods for 3D objects
- 8.5 Decomposition methods for binary images
- 8.5.1 The delta method
- 8.5.2 Quadtree decomposition
- 8.5.3 Morphological decomposition
- 8.5.4 Graph-based decomposition
- 8.5.5 Computing binary OG moments by means of decomposition methods
- 8.5.6 Experimental comparison of decomposition methods
- 8.5.7 3D decomposition methods
- 8.6 Geometric moments of graylevel images
- 8.6.1 Intensity slicing
- 8.6.2 Bit slicing
- 8.6.3 Approximation methods
- 8.7 Orthogonal moments of graylevel images.