E-learning by design /
"E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will l...
| Main Author: | |
|---|---|
| Format: | eBook |
| Language: | English |
| Published: |
San Francisco, CA :
Pfeiffer,
©2012.
|
| Edition: | 2nd ed. |
| Series: | Pfeiffer essential resources for training and HR professionals.
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Note continued: Implement learning quickly and inexpensively
- Build a network to support the learning in the future
- What social learning requires
- What is required of learners
- What is required of the organization
- Patterns of interaction
- The elements of social learning
- Combine patterns for complete activities
- Social capabilities of software
- Send targeted messages
- Meet real-time
- Discuss asynchronously
- Broadcast sporadic messages
- Post message sequences
- Collaboratively create documents
- Share creations
- Vote and rate
- Filter messages
- Establish a point of contact
- Set up and administer a team or other group
- Facilitate rather than teach
- Define the duties of the facilitator
- Establish a code of conduct
- Intervene in cases of bad behavior
- Grade fairly in social learning
- Assess against objectives
- Use available evidence
- Ways to assess learners
- Set criteria for messages and posts
- Or, forego individual assessment
- Extend conventional activities for social learning
- Extend Absorb activities for social learning
- Extend Do activities for social learning
- Extend Connect activities for social learning
- Use proven social activities
- Share what you learn
- Back channel for presentations
- Brainstorming activities
- Team-task activities
- Role-playing scenarios
- Comparison activities
- Group-critique activities
- Encourage meaningful discussions
- Design discussion activities
- Ensure learners have necessary skills
- Moderate discussion activities
- Perform message maintenance
- Promote team learning
- Meet the requirements of a successful team
- Form a team from individuals
- Align goals of team members
- Learn who can do what
- Adopt team roles
- Pick a leader, at least to start
- Team processes
- Set norms of behavior
- Team warm-up activities
- Fade out support
- Design activities for teams
- Engage in open inquiry
- In closing ...
- Summary
- For more ...
- 9. Mobile learning
- What is mobile learning?
- Start with worthy goals
- Learn from the whole world
- Take advantage of teachable moments
- Teach in the context of application
- Teach outdoor subjects
- Make learning healthier
- Learn more of the time
- Enable virtual attendance
- Reduce infrastructure costs
- Prepare for an increasingly mobile world
- Adapt existing learning for mobile learners
- Enable participation in classroom learning
- Accommodate mobile learners in the virtual classroom
- Let mobile learners take standalone e-learning
- Make social learning mobile
- Performance support
- Use the capabilities of the device
- Design for the learner, environment, and device
- Design for the mobile learner
- Design for the environment where learning occurs
- Design for the mobile device
- Design guidelines for overcoming limitations
- Design for easy reading
- Maintain contact with learners
- Design for the devices learners already have
- Use learners' time efficiently
- Fit text and graphics to the display
- Provide low-bandwidth alternatives
- Design for imperfect network connections
- Enable download and go
- Simplify entering text
- Follow established user-interface guidelines
- Remember, paper is a mobile device
- Reuse existing content
- Real mobile learning
- Mobile discovery learning
- Distance apprenticeship program
- Architecture tour
- Inject mobile activities into other forms of learning
- Extend conventional activities for mobile learning
- Extend Absorb activities for mobile learning
- Extend Do activities for mobile learning
- Extend Connect activities for mobile learning
- In closing ...
- Summary
- For more ...
- 10. Design for the virtual classroom
- Create a virtual classroom
- Why create a virtual classroom?
- What are Webinars and virtual-classroom courses?
- Decide whether you need a live meeting
- Select and use collaboration tools
- Select your collaboration tools
- Slide shows
- Breakout rooms
- Conduct online meetings
- Plan the meeting
- Prepare for the meeting
- Announce the meeting
- Manage the live online meeting
- Activate meetings
- Include follow-up activities
- Design Webinars
- When to use Webinars
- Pick activities to teach
- Design virtual-classroom courses
- Select a qualified teacher
- Teach the class, don't just let it happen
- Plan predictable learning cycles
- Respond to learners
- Provide complete instructions
- Simplify tasks for learners
- Deal with problem learners
- Follow up after the course
- In closing ...
- Summary
- For more ...
- 11. Conclusion
- How we will learn
- Where we are headed
- How we will get there
- What has to happen
- Secrets of e-learning design
- Just the beginning
- APPENDIX ESSENTIALISM
- Essential essentialism
- Set up the test
- Supervise the test
- The role of test subjects
- The role of the expert
- Role of the test conductor
- Analyze test results
- Record needed learning
- Identify the learning approach
- Infer design principles
- Make testing better
- Overcome the Hawthorne effect
- Leave the lab-coat behind
- Test a twosome
- Provide all real resources
- Reassure test subjects
- Watch the video fully
- Conduct enough tests
- Pick valid test subjects
- Recap: Master the essentials of essentialism.