E-learning by design /

"E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will l...

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Bibliographic Details
Main Author: Horton, William K. (William Kendall)
Format: eBook
Language:English
Published: San Francisco, CA : Pfeiffer, ©2012.
Edition:2nd ed.
Series:Pfeiffer essential resources for training and HR professionals.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Note continued: Implement learning quickly and inexpensively
  • Build a network to support the learning in the future
  • What social learning requires
  • What is required of learners
  • What is required of the organization
  • Patterns of interaction
  • The elements of social learning
  • Combine patterns for complete activities
  • Social capabilities of software
  • Send targeted messages
  • Meet real-time
  • Discuss asynchronously
  • Broadcast sporadic messages
  • Post message sequences
  • Collaboratively create documents
  • Share creations
  • Vote and rate
  • Filter messages
  • Establish a point of contact
  • Set up and administer a team or other group
  • Facilitate rather than teach
  • Define the duties of the facilitator
  • Establish a code of conduct
  • Intervene in cases of bad behavior
  • Grade fairly in social learning
  • Assess against objectives
  • Use available evidence
  • Ways to assess learners
  • Set criteria for messages and posts
  • Or, forego individual assessment
  • Extend conventional activities for social learning
  • Extend Absorb activities for social learning
  • Extend Do activities for social learning
  • Extend Connect activities for social learning
  • Use proven social activities
  • Share what you learn
  • Back channel for presentations
  • Brainstorming activities
  • Team-task activities
  • Role-playing scenarios
  • Comparison activities
  • Group-critique activities
  • Encourage meaningful discussions
  • Design discussion activities
  • Ensure learners have necessary skills
  • Moderate discussion activities
  • Perform message maintenance
  • Promote team learning
  • Meet the requirements of a successful team
  • Form a team from individuals
  • Align goals of team members
  • Learn who can do what
  • Adopt team roles
  • Pick a leader, at least to start
  • Team processes
  • Set norms of behavior
  • Team warm-up activities
  • Fade out support
  • Design activities for teams
  • Engage in open inquiry
  • In closing ...
  • Summary
  • For more ...
  • 9. Mobile learning
  • What is mobile learning?
  • Start with worthy goals
  • Learn from the whole world
  • Take advantage of teachable moments
  • Teach in the context of application
  • Teach outdoor subjects
  • Make learning healthier
  • Learn more of the time
  • Enable virtual attendance
  • Reduce infrastructure costs
  • Prepare for an increasingly mobile world
  • Adapt existing learning for mobile learners
  • Enable participation in classroom learning
  • Accommodate mobile learners in the virtual classroom
  • Let mobile learners take standalone e-learning
  • Make social learning mobile
  • Performance support
  • Use the capabilities of the device
  • Design for the learner, environment, and device
  • Design for the mobile learner
  • Design for the environment where learning occurs
  • Design for the mobile device
  • Design guidelines for overcoming limitations
  • Design for easy reading
  • Maintain contact with learners
  • Design for the devices learners already have
  • Use learners' time efficiently
  • Fit text and graphics to the display
  • Provide low-bandwidth alternatives
  • Design for imperfect network connections
  • Enable download and go
  • Simplify entering text
  • Follow established user-interface guidelines
  • Remember, paper is a mobile device
  • Reuse existing content
  • Real mobile learning
  • Mobile discovery learning
  • Distance apprenticeship program
  • Architecture tour
  • Inject mobile activities into other forms of learning
  • Extend conventional activities for mobile learning
  • Extend Absorb activities for mobile learning
  • Extend Do activities for mobile learning
  • Extend Connect activities for mobile learning
  • In closing ...
  • Summary
  • For more ...
  • 10. Design for the virtual classroom
  • Create a virtual classroom
  • Why create a virtual classroom?
  • What are Webinars and virtual-classroom courses?
  • Decide whether you need a live meeting
  • Select and use collaboration tools
  • Select your collaboration tools
  • Slide shows
  • Breakout rooms
  • Conduct online meetings
  • Plan the meeting
  • Prepare for the meeting
  • Announce the meeting
  • Manage the live online meeting
  • Activate meetings
  • Include follow-up activities
  • Design Webinars
  • When to use Webinars
  • Pick activities to teach
  • Design virtual-classroom courses
  • Select a qualified teacher
  • Teach the class, don't just let it happen
  • Plan predictable learning cycles
  • Respond to learners
  • Provide complete instructions
  • Simplify tasks for learners
  • Deal with problem learners
  • Follow up after the course
  • In closing ...
  • Summary
  • For more ...
  • 11. Conclusion
  • How we will learn
  • Where we are headed
  • How we will get there
  • What has to happen
  • Secrets of e-learning design
  • Just the beginning
  • APPENDIX ESSENTIALISM
  • Essential essentialism
  • Set up the test
  • Supervise the test
  • The role of test subjects
  • The role of the expert
  • Role of the test conductor
  • Analyze test results
  • Record needed learning
  • Identify the learning approach
  • Infer design principles
  • Make testing better
  • Overcome the Hawthorne effect
  • Leave the lab-coat behind
  • Test a twosome
  • Provide all real resources
  • Reassure test subjects
  • Watch the video fully
  • Conduct enough tests
  • Pick valid test subjects
  • Recap: Master the essentials of essentialism.