| Tag |
First Indicator |
Second Indicator |
Subfields |
| LEADER |
00000nam a22000007i 4500 |
| 001 |
in00004674513 |
| 006 |
m o d |
| 007 |
cr cnu|||unuuu |
| 008 |
230411s2022 flua ob 001 0 eng d |
| 005 |
20260122213656.0 |
| 020 |
|
|
|a 9781000426359
|q (electronic bk.)
|
| 020 |
|
|
|a 1000426351
|q (electronic bk.)
|
| 020 |
|
|
|z 9780367505035
|
| 035 |
|
|
|a (OCoLC)1375478005
|
| 037 |
|
|
|a 9781000426359
|b O'Reilly Media
|
| 040 |
|
|
|a ORMDA
|b eng
|e rda
|e pn
|c ORMDA
|
| 049 |
|
|
|a TXAM
|
| 050 |
|
4 |
|a T385
|
| 082 |
0 |
4 |
|a 006.6
|2 23/eng/20230411
|
| 100 |
1 |
|
|a Marschner, Steve,
|e author.
|
| 245 |
1 |
0 |
|a Fundamentals of computer graphics /
|c Steve Marschner, Peter Shirley.
|
| 250 |
|
|
|a Fifth edition.
|
| 264 |
|
1 |
|a Boca Raton, FL :
|b CRC Press,
|c 2022.
|
| 300 |
|
|
|a 1 online resource (700 pages) :
|b illustrations
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a computer
|b c
|2 rdamedia
|
| 338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
| 504 |
|
|
|a Includes bibliographical references and index.
|
| 520 |
|
|
|a Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
|
| 650 |
|
0 |
|a Computer graphics.
|
| 655 |
|
7 |
|a Electronic books.
|2 local
|
| 700 |
1 |
|
|a Shirley, Peter,
|d 1963-
|e author.
|
| 856 |
4 |
0 |
|u https://proxy.library.tamu.edu/login?url=https://go.oreilly.com/TAMU/library/view/-/9781000426359/?ar
|z Connect to the full text of this electronic book
|t 0
|
| 955 |
|
|
|a Safari/O'Reilly ebooks
|
| 994 |
|
|
|a 92
|b TXA
|
| 999 |
f |
f |
|s 0d0de651-a170-4f60-bd32-59022f406ca5
|i 2c3628cf-16b3-49cc-be30-e98198904c08
|t 0
|
| 952 |
f |
f |
|a Texas A&M University
|b College Station
|c Electronic Resources
|s www_evans
|d Available Online
|t 0
|e T385
|h Library of Congress classification
|
| 998 |
f |
f |
|a T385
|t 0
|l Available Online
|