rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: 3D environment design with Blender
    sub title: enhance your modeling, texturing, and lighting skills to create realistic 3D scenes
  title info:
    title: Three dimensional environment design with Blender
  name:
    name part: Hamdani, Abdelilah
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Barreto, Carlos
    role:
      role term: writer of foreword.
  type of resource: text
  origin info:
    place:
      place term: enk
    date issued: 2023
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (1 volume) : illustrations
  abstract: Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.
  table of contents: Cover -- Title Page -- Copyright and Credits -- Dedication -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender -- Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism -- Technical requirements -- The importance of using a real-world scale -- Learning scale matching using fSpy -- Downloading fSpy -- Breaking down the fSpy tools -- Adjusting the focal length -- Exporting the fSpy file -- Building our scene -- The importance of using the bevel modifier when modeling -- Summary
  table of contents: Chapter 2: The Basics of Realistic Texturing in Blender -- Technical requirements -- Exploring the components for achieving photorealistic texturing in Blender -- The Base Color map -- The Roughness map -- The Normal map -- The Displacement map -- Creating a realistic wood material using procedural texturing in Blender -- The Mix node -- Adding color to the wood texture using the ColorRamp node -- Adding wood reflection using the Roughness map -- Adding bumps to the surface of the wood material -- Summary -- Chapter 3: Efficient Unwrapping and Texturing in Blender -- Technical requirements
  table of contents: Importing the wood material -- Texturing our wood cabin -- What is UV mapping? -- Unwrapping the wood cabin -- Summary -- Chapter 4: Creating Realistic Natural Plants in Blender -- Technical requirements -- Modeling realistic natural ground -- Creating the plants and leaves -- Creating a green leaf -- Applying a Subdivision modifier to the leaf -- Texturing the leaf -- Creating the second type of plant -- Creating the dry leaves -- Texturing a realistic natural ground -- Using a particle system to scatter plants and leaves in our scene -- Adding the second type of plants -- Summary
  table of contents: Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender -- Technical requirements -- Differences between the three render engines of Blender -- Using the sun to emit realistic lighting -- The Kelvin scale -- Applying the Kelvin temperature scale to the sun using the Blackbody node -- Rendering our scene -- Adding a background to your render -- Using a Blender Sky Texture node to light our environment -- Lighting our wood cabin with lamp objects -- Setting up realistic lighting using HDRI maps -- How to set up an HDRI environment background for our scene -- Summary
  table of contents: Part 2: Creating Realistic Landscapes in Blender -- Chapter 6: Creating Realistic Landscapes in Blender -- Technical requirements -- Enabling the A.N.T. landscapes add-on -- Creating landscapes using the A.N.T add-on -- Tweaking the shape of the landscape -- Giving the landscape a real-scale measurement -- Creating a realistic snowy mountain -- Using the Separate XYZ node -- Using the node wrangler to display nodes -- Adding the Rocks texture to our mountain -- Adding Sky Texture to lighten our world -- Rendering our mountain with the Displacement map applied
  note: Abdelilah Hamdani ; foreword by Carlos Barreto.
  note: Includes index.
  subject:
    title info:
      title: Blender (Computer file)
  subject:
    topic: Three-dimensional display systems
  subject:
    topic: Computer graphics
  classification: TK7882.T47
  classification: 006.6/9
  related item:
    title info:
      title: Photorealistic 3D nature environment creation with Blender
    name:
      name part: Hamdani, Abdelilah.
    origin info:
      publisher: Birmingham : Packt Publishing, 2023
    identifier: (OCoLC)1350635871
  identifier: 9781803235851
  identifier: 1803235853
  identifier: 9781803235851 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: ORMDA
    record creation date: 230207
    record change date: 20260130164448.1
    record identifier: in00004673678
    language of cataloging:
      language term: eng