De Byl, P. (2023). MATHEMATICS FOR GAME PROGRAMMING AND COMPUTER GRAPHICS: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (1st edition.). PACKT PUBLISHING LIMITED.
Chicago Style (17th ed.) CitationDe Byl, Penny. MATHEMATICS FOR GAME PROGRAMMING AND COMPUTER GRAPHICS: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments. 1st edition. [S.l.]: PACKT PUBLISHING LIMITED, 2023.
MLA (9th ed.) CitationDe Byl, Penny. MATHEMATICS FOR GAME PROGRAMMING AND COMPUTER GRAPHICS: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments. 1st edition. PACKT PUBLISHING LIMITED, 2023.
Warning: These citations may not always be 100% accurate.