rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: UNREAL ENGINE 5
    sub title: CHARACTER CREATION, ANIMATION AND CINEMATICS : create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
  name:
    name part: VENTER, HENK.
    role:
      role term: creator
  name:
    name part: Ogterop, Wilhelm.
  type of resource: text
  origin info:
    place:
      place term: enk
    place:
      place term: Birmingham, United Kingdom]
    publisher: PACKT PUBLISHING LIMITED
    date issued: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book Description Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics. What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets …
  note: Henk Venter, Wilhelm Ogterop.
  subject:
    topic: Computer animation
    topic: Programming
  subject:
    topic: UnrealScript (Computer program language)
  subject:
    topic: UnrealScript (Computer program language)
  classification: TR897.72.U57
  classification: 006.6/96
  related item:
    identifier: (OCoLC)1325654545
  identifier: 9781801819480
  identifier: 1801819483
  identifier: 1801812446
  identifier: 9781801812443
  identifier: 9781801812443 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: YDX
    record creation date: 220708
    record change date: 20260130164652.1
    record identifier: in00004671571
    language of cataloging:
      language term: eng