rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Taking Blender to the Next Level
    sub title: Implement Advanced Workflows Such As Geometry Nodes, Simulations, and Motion Tracking for Blender Production Pipelines
  name:
    name part: Lotter, Ruan.
    role:
      role term: creator
  type of resource: text
  origin info:
    place:
      place term: enk
    place:
      place term: Birmingham
    publisher: Packt Publishing, Limited
    date issued: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (520 pages)
  abstract: A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book Description If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes. What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Beco…
  note: Ruan Lotter.
  subject:
    title info:
      title: Blender (Computer file)
  subject:
    title info:
      title: Blender (Computer file)
  subject:
    topic: Computer animation
  subject:
    topic: Three-dimensional display systems
  subject:
    topic: Computer graphics
  subject:
    topic: Computer animation
  subject:
    topic: Computer graphics
  subject:
    topic: Three-dimensional display systems
  classification: TR897.72.B55
  classification: 777/.7
  related item:
    title info:
      title: Taking Blender to the Next Level
    name:
      name part: Lotter, Ruan.
    origin info:
      publisher: Birmingham : Packt Publishing, Limited, ©2022
  identifier: 1803243821
  identifier: 9781803243825
  identifier: 9781803233567
  identifier: 9781803233567 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: EBLCP
    record creation date: 220521
    record change date: 20260129210805.3
    record identifier: in00004671525
    language of cataloging:
      language term: eng