rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Unity (R) virtual reality development with VRTK4
    sub title: a no-coding approach to developing immersive vr experiences, games, & apps
  name:
    name part: Coutinho, Christopher
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  origin info:
    place:
      place term: nyu
    date issued: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn Understand how to develop Immersive VR experiences Create a VR simulator to test your project Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
  table of contents: Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction -- A No-Coding Approach to VR Development -- Two Ways to Approach the Material Covered in This Book -- Advantages of VRTK over Alternative Solutions -- Summary -- Chapter 2: A New Reality through Virtual Reality -- What Is Virtual Reality? -- Become a VR pioneer now, and create the future! -- What Can You Do with VR? -- Medical and Mental Health -- Automotive Engineering and Design -- Training and Education -- Architecture, Construction, and Real Estate
  table of contents: Entertainment and Journalism -- Advertising and Retail -- Gaming in VR -- Immersion and Presence in VR -- Place Illusion -- Plausibility Illusion -- Embodiment Illusion -- VR Hardware and Technology -- Input Controllers -- 3DOF -- 6DOF -- Summary -- Chapter 3: Setting Up Your Project for VR Development -- VR Hardware Prerequisites -- Unity Prerequisites and Oddities -- Setting Up Your VR project -- Importing the Unity Package File -- Exploring the XR Plugin Management for Unity -- Importing the Oculus Integration SDK -- Choosing Player Settings within Unity -- Summary
  table of contents: Chapter 4: Importing VRTK 4 Tilia Packages -- Importing Version 4 of VRTK -- Unity's Package Manager and VRTK 4 Tilia Packages -- Exploring the "Packages" Folder -- Summary -- Chapter 5: Setting Up VRTK's Camera Rigs -- Setting Up Individual Camera Rigs -- Setting Up the Unity XR Camera Rig -- Setting Up the Oculus Camera Rig -- Setting Up the Spatial Simulator -- Setting Up the Tracked Alias -- Configuring the VRTK's Tracked Alias -- Hooking Camera Rigs to the Tracked Alias -- Test using the Spatial Simulator -- Universal Camera Rig -- Configuring the Oculus OVR Camera Rig
  table of contents: Testing Spatial Movement Using a VR Headset -- Summary -- Chapter 6: Setting Up Interactors and Virtual Hands -- Interactors versus Interactables -- Setting up Interactors on Controllers -- Testing Out Your New Cuboid Avatar Interactors -- Setting Up Realistic Animated Virtual Hands -- Animated Hands for Camera Rigs Oculus Integration -- Playtesting Your Scene Using Your Oculus Headset -- Animated Hands for Unity XR and Spatial Simulator Camera Rigs -- Playtesting the Scene Using Your VR Headset -- Animating Custom Prototype Hands -- Capturing the Grip, Mouse, or Bumper Button Input
  table of contents: Playtesting the Grab and Release Hand Animations -- Capturing Thumbstick and Keyboard Input -- Playtesting Teleporting Hand Animation -- Summary -- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers -- Setting Up the Grab Action Property on Interactors to Enable Grabbing -- Setting Up an Interactable Object -- Exploring the Example Avatar Cuboid Object -- Testing Your Hand Proto Left and Hand Proto Right Game Objects -- The Grab Mechanism with Oculus-Provided Hands -- Setting Up the Example Avatar Object -- Setting Up Velocity Trackers -- Summary
  note: Christopher Coutinho.
  subject:
    title info:
      title: Unity (Electronic resource)
  subject:
    title info:
      title: Unity (Electronic resource)
  subject:
    topic: Computer games
    topic: Programming
  subject:
    topic: Three-dimensional display systems
  subject:
    topic: Jeux d'ordinateur
    topic: Programmation
  subject:
    topic: Affichage tridimensionnel
  subject:
    topic: three-dimensional
  subject:
    topic: Computer games
    topic: Programming
  subject:
    topic: Three-dimensional display systems
  classification: QA76.76.C672 C68 2022
  classification: 794.8/1526
  related item:
    identifier: (OCoLC)1286147174
  identifier: 1484279336
  identifier: 9781484279335
  identifier: 9781484279328
  identifier: 1484279328
  identifier: 9781484279335 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: YDX
    record creation date: 220402
    record change date: 20260128182859.9
    record identifier: in00004670780
    language of cataloging:
      language term: eng