rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Beginning 3D game assets development pipeline
    sub title: learn to integrate from Maya to Unity
  name:
    name part: Villanueva, Nova
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  origin info:
    place:
      place term: cau
    date issued: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.
  table of contents: Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.
  note: Nova Villanueva.
  note: Made available through: Safari, an O'Reilly Media Company.
  subject:
    title info:
      title: Maya (Computer file)
  subject:
    title info:
      title: Unity (Electronic resource)
  subject:
    title info:
      title: Maya (Computer file)
  subject:
    title info:
      title: Unity (Electronic resource)
  subject:
    topic: Computer games
    topic: Programming
  subject:
    topic: Video games
    topic: Design
  subject:
    topic: Three-dimensional display systems
  subject:
    topic: Computer animation
  subject:
    topic: Jeux d'ordinateur
    topic: Programmation
  subject:
    topic: Jeux vidéo
    topic: Conception
  subject:
    topic: Affichage tridimensionnel
  subject:
    topic: Animation par ordinateur
  subject:
    topic: three-dimensional
  subject:
    topic: computer animation
  subject:
    topic: Computer animation
  subject:
    topic: Computer games
    topic: Programming
  subject:
    topic: Three-dimensional display systems
  subject:
    topic: Video games
    topic: Design
  classification: QA76.76.C672 V55 2022
  classification: 794.8/151
  related item:
    title info:
      title: Beginning 3D game assets development pipeline
    name:
      name part: Villanueva, Nova.
    origin info:
      publisher: California : Apress, [2022]
    identifier: (OCoLC)1255465762
  identifier: 1484271963
  identifier: 9781484271964
  identifier: 9781484271957
  identifier: 1484271955
  identifier: 9781484271964 O'Reilly Media
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: AU@
    record creation date: 051221
    record change date: 20260128152953.8
    record identifier: in00004670408
    language of cataloging:
      language term: eng