rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Build your own 2D game engine and create great web games
    sub title: using HTML5, JavaScript, and WebGL2
  name:
    name part: Sung, Kelvin
    name part: 1964-
  type of resource: text
  origin info:
    place:
      place term: nyu
    date issued: 2022
    edition: Second edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xxii, 741 pages) : illustrations
  abstract: Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. You will: Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games.
  table of contents: Chapter 1: Introduction -- Chapter 2: Working with HTML5 and WebGL2 -- Chapter 3: Transformation and World Coordinate -- Chapter 4: Common Components of a Game Engine -- Chapter 5: Working with Texture, Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8: Illumination and Shadow -- Chapter 9: Physics -- Chapter 10: Particle Systems and Stenciling -- Chapter 11: Supporting Camera Background -- Chapter 12: Building a Sample Game: From Design to Completion.
  note: Kelvin Sung [and others].
  note: Includes index.
  subject:
    topic: Interactive computer graphics
  subject:
    topic: Computer games
    topic: Design
  subject:
    topic: Infographie interactive
  subject:
    topic: Jeux d'ordinateur
    topic: Conception
  subject:
    topic: Computer games
    topic: Design
  subject:
    topic: Interactive computer graphics
  classification: T385 .B844 2022eb
  classification: 794.8/1536
  related item:
    identifier: (OCoLC)1261362890
  identifier: 9781484273777
  identifier: 148427377X
  identifier: 1484273761
  identifier: 9781484273760
  identifier: 9781484273777 O'Reilly Media
  identifier: 059A028B-7A54-4BB6-B4D7-79A76F3DD8AD OverDrive, Inc.
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record content source: YDX
    record creation date: 211208
    record change date: 20260128225355.5
    record identifier: in00004670063
    language of cataloging:
      language term: eng