rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Virtual, Augmented and Mixed Reality: Design and Development
    sub title: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
  name:
    name part: Chen, Jessie Y. C.
    role:
      role term: editor.
    role:
      role term: edt
    role:
      role term: http://id.loc.gov/vocabulary/relators/edt
  name:
    name part: Fragomeni, Gino.
    role:
      role term: editor.
    role:
      role term: edt
    role:
      role term: http://id.loc.gov/vocabulary/relators/edt
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: sz
    date issued: 2022
    edition: 1st ed. 2022.
    issuance: monographic
  language:
    language term: eng
  physical description:
    reformatting quality: access
    form: remote
    extent: 1 online resource (XXV, 521 pages 202 illustrations, 170 illustrations in color)
  abstract: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
  table of contents: Developing VAMR Environments -- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review -- Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments -- Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses -- Method to Create a Metaverse using Smartphone Data -- Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content -- Multi-user Multi-platform xR collaboration: System and evaluation -- Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality -- Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality -- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings -- Evaluating VAMR environments -- Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load during Interactions with VR Environments -- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist -- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments -- Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality -- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone -- Is Off-The-Shelf VR Software Ready for Medical Teaching? -- Ease of Use and Preferences across Virtual Reality Displays -- Objective Quantification of Circular Vection in Immersive Environments -- Are You There? A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality…
  note: edited by Jessie Y. C. Chen, Gino Fragomeni.
  subject:
    topic: User interfaces (Computer systems)
  subject:
    topic: Human-computer interaction
  subject:
    topic: Computer engineering
  subject:
    topic: Computer networks
  subject:
    topic: Application software
  subject:
    topic: Artificial intelligence
  subject:
    topic: Computer vision
  subject:
    topic: User Interfaces and Human Computer Interaction
  subject:
    topic: Computer Engineering and Networks
  subject:
    topic: Computer and Information Systems Applications
  subject:
    topic: Artificial Intelligence
  subject:
    topic: Computer Vision
  classification: QA76.9.U83
  classification: QA76.9.H85
  classification: 005.437
  classification: 004.019
  related item:
    title info:
      title: Springer Nature eBook
  related item:
    title info:
      title: Lecture Notes in Computer Science, 13317
  identifier: 9978-3-031-05939-1
  identifier: 9783031059391
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record creation date: 220529
    record change date: 20240805193630.2
    record identifier: in00004660952