rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Mortal kombat
    sub title: games of death
  name:
    name part: Church, David
    name part: 1982-
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: JSTOR (Organization)
  name:
    name part: Michigan Publishing (University of Michigan)
    role:
      role term: publisher.
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  genre: History.
  origin info:
    place:
      place term: miu
    date issued: 2022
    copyright date: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource.
  abstract: Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
  note: David Church.
  note: Includes bibliographical references and index.
  subject:
    topic: Mortal Kombat (Game)
  subject:
    topic: Video games
    topic: Social aspects
    geographic: United States
  subject:
    topic: Video games
    geographic: United States
    topic: History
  subject:
    topic: Jeux vidéo
    topic: Aspect social
    geographic: États-Unis
  subject:
    topic: Jeux vidéo
    geographic: États-Unis
    topic: Histoire
  subject:
    topic: Mortal Kombat (Game)
  subject:
    topic: Video games
  subject:
    topic: Video games
    topic: Social aspects
  subject:
    geographic: United States
  subject:
    topic: SOCIAL SCIENCE / General
  classification: GV1469.35.M67
  classification: 794.8
  classification: SOC052000 GAM013000
  related item:
    title info:
      title: Mortal kombat
    name:
      name part: Church, David, 1982-
    origin info:
      publisher: Ann Arbor : University of Michigan Press, 2022
    identifier: (DLC) 2021039328
  related item:
    title info:
      title: Landmark video games
  identifier: 9780472902620
  identifier: 0472902628
  identifier: 9780472075225
  identifier: 9780472055227
  identifier: 2021039329
  identifier: 22573/cats190744 JSTOR
  identifier: https://www.jstor.org/stable/10.3998/mpub.11477677
  record info:
    record content source: DLC
    record creation date: 211201
    record change date: 20230309230021.1
    record identifier: in00004649694
    language of cataloging:
      language term: eng