The world is born from zero : understanding speculation and video games /
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, m...
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| Format: | Book |
| Language: | English |
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Berlin ; Boston :
De Gruyter Oldenbourg,
[2022].
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| Series: | Video games and the humanities ;
v. 8. |
| Subjects: |
Table of Contents:
- Introduction. Solid Snake's War Dystopia
- Science Fiction and Video Games
- Thinking with Video Games
- Several Notes About This Book
- The World Is Born From Zero
- A Method for Thinking Speculation, Science Fiction, and Video Games
- What is Speculation?
- Speculation in Science Fiction
- Contingency and Facticity
- Hume's Problem
- Mechanics of Speculation
- Potential Labor: On VA-11 HALL-A
- Introduction
- Immaterial Labor
- Games, Subjectivity, and Speculation
- VA-11 HALL-A and the Speculative Bartender
- Potential Labor Beyond the Workplace
- Subjectivity in Third Person
- Thinking Like A Chicken Fryer
- Coda: Radicalizing the Subject
- Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2
- Introduction
- A Note On This Chapter
- Games Studies and the Racial Imagination
- The Last of Us: Henry, Sam, and the Void
- Left Behind: Riley's Bite
- The Last of Us Part II: Nora, The Basement, and the Prompt
- The Politics of Design in Climate Change Games
- Introduction
- The Capabilities of Modeling
- Affective Climate
- Direct Intervention in the Climate Disaster
- Beyond Intervention