| Tag |
First Indicator |
Second Indicator |
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| LEADER |
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| 005 |
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|a 2019980590
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| 035 |
|
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|a (OCoLC)on1110150329
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|a DLC
|b eng
|e rda
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|d MM9
|d OCLCQ
|d UKOUP
|d OCLCQ
|d UKKNU
|d OCLCO
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| 020 |
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|a 9781501746550
|q (electronic publication)
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| 020 |
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|a 1501746553
|q (electronic publication)
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| 020 |
|
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|a 1501746545
|q (electronic book)
|
| 020 |
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|a 9781501746543
|q (electronic book)
|
| 020 |
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|z 1501746553
|
| 020 |
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|z 9781501746529
|q (hardcover)
|
| 020 |
|
|
|z 9781501746536
|q (paperback)
|
| 035 |
|
|
|a (OCoLC)1110150329
|
| 037 |
|
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|a 22573/ctvgzffmk
|b JSTOR
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|a pcc
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| 043 |
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|a n-usc--
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| 050 |
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4 |
|a HD9993.E452
|b B86 2020
|
| 072 |
|
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|a POL
|x 013000
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| 072 |
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|a GAM
|x 013000
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0 |
0 |
|a 331.7/6179480977
|2 23
|
| 049 |
|
|
|a TXAM
|
| 100 |
1 |
|
|a Bulut, Ergin,
|e author.
|
| 245 |
1 |
2 |
|a A precarious game :
|b the illusion of dream jobs in the video game industry /
|c Ergin Bulut.
|
| 264 |
|
1 |
|a Ithaca :
|b ILR Press, an imprint of Cornell University Press,
|c 2020.
|
| 264 |
|
4 |
|c ©2020
|
| 300 |
|
|
|a 1 online resource (xiv, 205 pages)
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
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|a computer
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|2 rdamedia
|
| 338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
| 504 |
|
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|a Includes bibliographical references and index.
|
| 505 |
0 |
|
|a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
|
| 520 |
|
|
|a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
|c Provided by publisher
|
| 588 |
0 |
|
|a Online resource; title from digital title page (viewed on February 21, 2020).
|
| 650 |
|
0 |
|a Video games industry
|x Employees
|x Job satisfaction
|z Middle West.
|
| 650 |
|
0 |
|a Video game designers
|x Job satisfaction
|z Middle West.
|
| 650 |
|
0 |
|a Video games industry
|x Social aspects
|z Middle West.
|
| 650 |
|
0 |
|a Ethnology
|z Middle West.
|
| 650 |
|
6 |
|a Jeux vidéo
|x Industrie
|x Personnel
|x Satisfaction au travail
|z Midwest (États-Unis)
|
| 650 |
|
6 |
|a Développeurs de jeux vidéo
|x Satisfaction au travail
|z Midwest (États-Unis)
|
| 650 |
|
6 |
|a Jeux vidéo
|x Industrie
|x Aspect social
|z Midwest (États-Unis)
|
| 650 |
|
6 |
|a Ethnologie
|z Midwest (États-Unis)
|
| 650 |
|
7 |
|a POLITICAL SCIENCE
|x Labor & Industrial Relations.
|2 bisacsh
|
| 650 |
|
7 |
|a Ethnology.
|2 fast
|0 (OCoLC)fst00916106
|
| 651 |
|
7 |
|a Middle West.
|2 fast
|0 (OCoLC)fst01240052
|
| 655 |
|
7 |
|a Electronic books.
|2 local
|
| 710 |
2 |
|
|a JSTOR (Organization)
|
| 776 |
0 |
8 |
|i Print version:
|a Bulut, Ergin.
|t A precarious game.
|d Ithaca : ILR Press, an imprint of Cornell University Press, 2020
|z 9781501746529
|w (DLC) 2019020927
|
| 856 |
4 |
0 |
|u https://www.jstor.org/stable/10.7591/j.ctvh1dn1r
|z Connect to the full text of this electronic book
|t 0
|
| 955 |
|
|
|a JSTOR Open Access ebooks
|
| 994 |
|
|
|a 92
|b TXA
|
| 999 |
f |
f |
|s 5af4f5a5-c14a-4626-b6fa-befeefef903e
|i e4ba820b-eb40-4c74-a66f-714921535437
|t 0
|
| 952 |
f |
f |
|a Texas A&M University
|b College Station
|c Electronic Resources
|d Available Online
|t 0
|e HD9993.E452 B86 2020
|h Library of Congress classification
|
| 998 |
f |
f |
|a HD9993.E452 B86 2020
|t 0
|l Available Online
|