A precarious game : the illusion of dream jobs in the video game industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

Bibliographic Details
Main Author: Bulut, Ergin (Author)
Corporate Author: JSTOR (Organization)
Format: eBook
Language:English
Published: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Subjects:
Online Access:Connect to the full text of this electronic book

MARC

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245 1 2 |a A precarious game :  |b the illusion of dream jobs in the video game industry /  |c Ergin Bulut. 
264 1 |a Ithaca :  |b ILR Press, an imprint of Cornell University Press,  |c 2020. 
264 4 |c ©2020 
300 |a 1 online resource (xiv, 205 pages) 
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504 |a Includes bibliographical references and index. 
505 0 |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. 
520 |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--  |c Provided by publisher 
588 0 |a Online resource; title from digital title page (viewed on February 21, 2020). 
650 0 |a Video games industry  |x Employees  |x Job satisfaction  |z Middle West. 
650 0 |a Video game designers  |x Job satisfaction  |z Middle West. 
650 0 |a Video games industry  |x Social aspects  |z Middle West. 
650 0 |a Ethnology  |z Middle West. 
650 6 |a Jeux vidéo  |x Industrie  |x Personnel  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 6 |a Développeurs de jeux vidéo  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 6 |a Jeux vidéo  |x Industrie  |x Aspect social  |z Midwest (États-Unis) 
650 6 |a Ethnologie  |z Midwest (États-Unis) 
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