Machine, platform, crowd : harnessing our digital future /
"We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know w...
| Main Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Language Notes: | English. |
| Published: |
New York :
W.W. Norton & Company,
[2017]
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| Edition: | First edition. |
| Subjects: |
Table of Contents:
- The triple revolution
- 1. Mind and machine, The hardest thing to accept about ourselves ; Our most mind-like machines ; Hi, Robot ; Where technology and industry still need humanity
- 2. Product and platform. The toll of a new machine ; Paying complements, and other smart strategies ; The match game: why platforms excel ; Do products have a prayer?
- 3. Core and crowd. That escalated quickly: the emergence of the crowd ; Why the expert you know is not the expert you need ; The dream of decentralizing all the things ; Are companies passé? (hint: no) ; Economies and societies beyond computation.