rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Gaming the stage
    sub title: playable media and the rise of English commercial theater
  name:
    name part: Bloom, Gina
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Michigan Publishing (University of Michigan)
    role:
      role term: publisher.
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: miu
    date issued: 2018
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xii, 276 pages).
  abstract: Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
  note: Gina Bloom.
  note: Includes bibliographical references and index.
  note: Sponsored by University of California, Davis, TOME initiative
  subject:
    geographic code: e-uk---
  subject:
    topic: Games
    geographic: Great Britain
    topic: History
  subject:
    topic: Theater
    geographic: Great Britain
    topic: History
  classification: PN2589 .B56 2018eb
  classification: PN2590.G36 B564 2018eb
  related item:
    title info:
      title: Theater--theory/text/performance
  identifier: 9780472123919
  identifier: 0472123912
  identifier: 9780472901081
  identifier: 0472901087
  identifier: 9780472073818
  identifier: 9780472053810
  identifier: https://doi.org/10.3998/mpub.9831118
  record info:
    record content source: MiU
    record creation date: 180616
    record change date: 20221129013941.3
    record identifier: in00004604510
    language of cataloging:
      language term: eng