rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Values at play in digital games
  name:
    name part: Flanagan, Mary
    name part: 1969-
    role:
      role term: creator
  name:
    name part: Nissenbaum, Helen Fay.
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: cou
    date issued: 2014
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xiv, 207 pages)
  abstract: All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
  note: Mary Flanagan and Helen Nissenbaum.
  subject:
    topic: Computer games
    topic: Social aspects
  subject:
    topic: Values
  subject:
    topic: Digital media
    topic: Social aspects
  subject:
    topic: Computer games
    topic: Design
  subject:
    topic: GAME STUDIES/Games & Culture
  subject:
    topic: SOCIAL SCIENCES/Media Studies
  subject:
    topic: GAME STUDIES/Game Design
  classification: GV1469.17.S63 F63 2014eb
  classification: 794.8
  identifier: 026232444X
  identifier: 9780262324441
  identifier: 9780262027663
  identifier: 0262027666
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OCoLC-P
    record creation date: 141030
    record change date: 20221121162728.0
    record identifier: in00004602880
    language of cataloging:
      language term: eng