The gameful world : approaches, issues, applications /
What if every part of our everyday life was turned into a game? The implications of "gamification."
| Other Authors: | , |
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| Format: | eBook |
| Language: | English |
| Published: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | What if every part of our everyday life was turned into a game? The implications of "gamification." |
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| Physical Description: | 1 online resource (ix, 676 pages) : illustrations |
| ISBN: | 0262325713 9780262325714 9780262325721 0262325721 |
| DOI: | 10.7551/mitpress/9788.001.0001 |