The gameful world : approaches, issues, applications /

What if every part of our everyday life was turned into a game? The implications of "gamification."

Bibliographic Details
Other Authors: Walz, Steffen P., 1973- (Editor), Deterding, Sebastian, 1978- (Editor)
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2014]
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:What if every part of our everyday life was turned into a game? The implications of "gamification."
Physical Description:1 online resource (ix, 676 pages) : illustrations
ISBN:0262325713
9780262325714
9780262325721
0262325721
DOI:10.7551/mitpress/9788.001.0001