rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Atari to Zelda
    sub title: Japan's video games in global contexts
  name:
    name part: Consalvo, Mia
    name part: 1969-
    role:
      role term: creator
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: mau
    date issued: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource : illustrations
  abstract: "In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket.
  note: Mia Consalvo.
  subject:
    topic: Video games
    geographic: Japan
  subject:
    topic: Video games
    topic: Social aspects
    geographic: Japan
  subject:
    topic: Video games industry
    geographic: Japan
  subject:
    topic: GAME STUDIES/Game History
  subject:
    topic: CULTURAL STUDIES/Global Studies
  subject:
    topic: BUSINESS/Business Technology
  classification: GV1469.3 .C646 2016
  classification: 794.80952
  identifier: 9780262332187
  identifier: 0262332183
  identifier: 9780262332194
  identifier: 0262332191
  identifier: 9780262034395
  identifier: 0262034395
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OCoLC-P
    record creation date: 160418
    record change date: 20221121162623.3
    record identifier: in00004602260
    language of cataloging:
      language term: eng