Turtle geometry : the computer as a medium for exploring mathematics /

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the propertie...

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Bibliographic Details
Main Author: Abelson, Harold
Other Authors: DiSessa, Andrea A.
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©1981.
Series:The MIT Press series in artificial intelligence
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Item Description:Includes index.
Physical Description:1 online resource (xx, 477 pages : illustrations.
ISBN:0262362740
9780262362740
DOI:10.7551/mitpress/6933.001.0001