Table of Contents:
  • An introduction to microcontrollers that can be programmed using 'Basic' / Thomas Hartley
  • STEAM and sustainability : lessons from the fourth industrial revolution / Dinesh Sharma, Bob Eng, Amartya Sharma
  • Didactic intervention with digital games and co-design of a digital game with kindergarten children, to avoid childhood obesity / Antonia Dagla
  • Introducing STEAM through Tinkercad and Arduino / Savvas Tsolakis, Timoleon Theofanellis, Evagelia Voulgari
  • Integration of educational robotics to STEM education / Atajan Rovshenov, Mert Büyükdede, Veli Acar
  • Training special education teachers of primary education in the implementation and exploitation of educational scenarios using robotics while teaching / Nikos Petrotos
  • An early childhood introduction to robotics as a means to motivate girls to stay with STEM disciplines / Anastasia Korompili, Kostas Karpouzis
  • A framework of creating mixed reality embodied learning interventions integrating robotics, Scratch and Makey-Makey / Stefanos Xefteris, Ioannis Arvanitakis
  • A sound design and electronic music production STEAM course for secondary education / Ioannis Theocharopoulos
  • STEM intervention teaching scenarios and their impact in student attitudes in STEM professions and self-evaluation / Georgios Zacharis, Georgios Kalemis, Sarantos Psycharis
  • Computational thinking and robotics in kindergarten : implemented educational scenario and evaluation / Evgenia Roussou
  • Artificial intelligence and machine learning education and literacy : teacher training for primary and secondary education teachers / Iro Voulgari, Elias Stouraitis, Vanessa Camilleri
  • Integrating emerging technologies in STEAM education : am I actually a 21st century teacher? / Stavros Pitsikalis, Ilona-Elefteryja Lasica, Apostolos Kostas, Chryssi Vitsilaki
  • Junior high school pupils' perceptions and self-efficacy of using mobile devices in the learning procedure / Dionysios Manesis, Efthalia Mpalafouti
  • Adopting a role-model, game-based learning approach to gender equality in STEAM : the FemSTEAM Mysteries game / Ioanna Vekiri, Maria Meletiou-Mavrotheris, Asimina Brouzou, Ioannis Brouzos, Andri Christoforou, Elena Stylianou
  • Enhancing students' motivation by STEM-oriented, mobile inquiry-based learning / Manolis Kousloglou, Anastasios Zoupidis, Anastasios Molohidis, Euripides Hatzikraniotis
  • MiniOpenLab : open community and hands-on approach to sustainable development and STEM education : an innovative approach / Tharrenos Bratitsis, Iro Koliakou, Arcadio Sotto DiÌ?az, Virginia Arvaniti, Teresa Sarmento, Ana Barroca, Nuria LeoÌ?n Tobajas.