Games of history : games and gaming as historical sources /
"Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. The book's focus is on board and card games, with reference to physical game...
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| Format: | Book |
| Language: | English |
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Abingdon, Oxon ; New York, NY :
Routledge,
2021.
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| Series: | Routledge guides to using historical sources.
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| Subjects: |
Table of Contents:
- Pregame
- Defining games and gaming
- Classifications of games
- Sources, aim and scope of the book
- 1 Conceptual approaches to games
- Travelling game concepts
- Game onomasiology and semasiology as historical lenses
- Studying game concepts and their visualization
- 2 Material approaches to games
- The material side of games
- History from games - History of games-History and games
- Studying games in terms of material history
- 3 Games of culture
- Games and cultural values
- Games and cultural meetings
- Games and cultural memory
- Games and cultural hegemony
- 4 Games of society
- Games and socialization
- Games as social mirrors
- Games as agents of equality and inequality
- Games and gender
- 5 Games of politics
- Games as media of visual political communication
- Games as witnesses and agents of political history
- Games and diplomacy
- Games and "low politics"
- Antigaming legislation
- 6 Games of metaphysics
- Games, death and the soul in ancient times
- Games and the occult
- Games as religious didactic tools
- Religious reactions to games and gaming
- 7 The gladiatorial games as a historical source
- Political approach
- Cultural approach
- Social approach
- Gender approach
- 8 Chess as a historical source
- Political approach
- Cultural approach
- Social approach
- Gender and erotic approach
- Religious approach
- 9 Sid Meier's Civilization as a historical source
- Engame