Advanced game development with programmable graphics hardware /

Bibliographic Details
Main Authors: Watt, Alan (Author), Policarpo, Fabio (Author)
Corporate Authors: Taylor & Francis, CRC Press
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, an imprint of A K Peters/CRC Press, 2005.
Edition:First edition.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • chapter 1 Introduction and Cg Programming Overview
  • chapter 2 Light/Object Shaders
  • chapter 3 Texture Mapping
  • chapter 4 Rendering Shadows
  • chapter 5 Advanced Mapping Techniques and Ray Tracing on the GPU
  • chapter 6 Common Games Effects
  • chapter 7 Recorded Animation:Interpolation and Management
  • chapter 8 Real-Time Animation
  • chapter 9 Character Animation-Using MoCap and Skinning
  • chapter 10 Facial Animation
  • chapter 11 Managing Game Development.