Advanced game development with programmable graphics hardware /
| Main Authors: | , |
|---|---|
| Corporate Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Boca Raton, FL :
CRC Press, an imprint of A K Peters/CRC Press,
2005.
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| Edition: | First edition. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- chapter 1 Introduction and Cg Programming Overview
- chapter 2 Light/Object Shaders
- chapter 3 Texture Mapping
- chapter 4 Rendering Shadows
- chapter 5 Advanced Mapping Techniques and Ray Tracing on the GPU
- chapter 6 Common Games Effects
- chapter 7 Recorded Animation:Interpolation and Management
- chapter 8 Real-Time Animation
- chapter 9 Character Animation-Using MoCap and Skinning
- chapter 10 Facial Animation
- chapter 11 Managing Game Development.