Video games and storytelling : reading games and playing books /

Bibliographic Details
Main Author: Mukherjee, Souvik, 1978-
Corporate Author: ProQuest (Firm)
Format: eBook
Language:English
Published: Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2015.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • 1. Introduction: video games and storytelling
  • Section I. Machine
  • 2. Machinic stories: the literature machine, technicity and the computer game
  • 3. (W)Reading the machinic game-narrative
  • Section II. Game
  • 4. Reading games and playing books: game, play and storytelling
  • 5. Shapeshifting stories: reading video game stories through paratexts
  • Section III. Story
  • 6. Ab(Sense) of an ending: telos and time in video game narratives
  • 7. Playing in the zone of becoming I: agency and becoming in video games
  • 8. Playing in the zone of becoming II: 'Becoming' as identity-formation in video games
  • 9. Concluding remarks: video games versus books, and other egg-endian (non)debates.