Video games and storytelling : reading games and playing books /
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| Format: | eBook |
| Language: | English |
| Published: |
Houndmills, Basingstoke, Hampshire ; New York, NY :
Palgrave Macmillan,
2015.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- 1. Introduction: video games and storytelling
- Section I. Machine
- 2. Machinic stories: the literature machine, technicity and the computer game
- 3. (W)Reading the machinic game-narrative
- Section II. Game
- 4. Reading games and playing books: game, play and storytelling
- 5. Shapeshifting stories: reading video game stories through paratexts
- Section III. Story
- 6. Ab(Sense) of an ending: telos and time in video game narratives
- 7. Playing in the zone of becoming I: agency and becoming in video games
- 8. Playing in the zone of becoming II: 'Becoming' as identity-formation in video games
- 9. Concluding remarks: video games versus books, and other egg-endian (non)debates.