Cities, climate change and public health : building human resilience to climate change at the local level /
| Main Author: | |
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| Format: | eBook |
| Language: | English |
| Published: |
London :
Anthem Press,
2020.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Cover
- Front Matter
- Half-title
- Title page
- Copyright information
- Dedication
- Table of Contents
- List of Figures and Tables
- Acknowledgments
- Chapters 1-8
- Chapter 1 Introduction
- The Frames and Games Research Project
- Introducing the Book
- Chapter 2 Cities, Climate Change, and Public Health
- Health Impacts of Climate Change
- Planning for and Managing the Health Impacts of Climate Change
- Two exemplars
- Conclusion
- Chapter 3 Collective Climate Adaptation at the Local Level
- Planned Adaptation to Climate Change
- Barriers to Climate Adaptation at the Local Level
- Framing the Policy Challenge
- Collective Planning and Policymaking for Climate Change
- Conclusion
- Chapter 4 Framing Climate Change as a Public Health Issue
- Issue Framing and Public Opinion
- Frames and Climate Change
- Framing Climate Change as a Public Health Issue
- Research Process
- Expected results
- Results
- Thoughts on the efficacy of the public health frame
- Conclusion
- Chapter 5 Role-Play Simulations
- Serious Games and Climate Change
- A Role-Play Simulation on the Health Impacts of Climate Change
- Research Process
- Expected results
- Results
- Role-play simulation outcomes
- Themes from the debriefings: Connecting game results to real-life situations
- Group decision-making success factors
- Shifts in climate knowledge, affect, and behavior after playing the game
- Shifts in knowledge, affect, and behavior by political viewpoint
- Different types of learning in the role-play simulation
- Shifts in local climate adaptation policy priorities
- Shifts in preferred policy approaches to manage local climate risks
- Inside the role-play simulation experience
- Conclusion
- Chapter 6 Digital Games
- The Promise of Digital Games
- Digital Games and Climate Change
- A Digital Game on the Health Impacts of Climate Change
- Research Process
- Expected results
- Results
- Shifts in climate knowledge, affect, and behavior after playing the game
- Shifts in knowledge, affect, and behavior by political viewpoint
- Different types of learning in the digital game
- Shifts in local climate adaptation policy priorities
- Proactive learning
- Themes from citizen input: Connecting game results to real-life situations
- Inside the digital game experience
- Conclusion
- Chapter 7 Role-Play Simulations Versus Digital Games
- Demographics
- Attitudinal Changes
- Attitudinal changes by political viewpoint
- Different Types of Learning
- Relative Advantages and Disadvantages of Game Format
- Chapter 8 Discussion and Policy Recommendations
- Framing Climate Change as a Public Health Issue
- Face-to-Face Role-Play Simulations
- Digital Games
- Face-to-Face Role-Play Simulations versus Digital Games
- Policy Recommendations