Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
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| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
| Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2021.
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| Edition: | 1st ed. 2021. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Preface
- Foreword
- Introduction
- Chapter 1: Ray Tracing Fundamentals
- Chapter 2: APIs
- Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering
- Chapter 5: Performance and Optimization
- Chapter 6: Transitioning Ray Tracing
- Chapter 7: Hybrid Rendering Techniques
- Chapter 8: Global Illumination
- Chapter 9: Ray Tracing in the Wild (Case Studies).