Table of Contents:
  • 1. Weaving Science Through STEAM: A Process Skill Approach
  • 2. Integrating Design Thinking, Digital Technologies and the Arts to Explore Peace, War and Social Justice Concepts with Young Children
  • 3. Creative Digital Art: Young Childrens Video Making Through Practice-Based Learning
  • 4. Augmented Reality in Early Childhood Education: Accessing Complex Concepts Within Imaginative Play Worlds
  • 5. Screen-Free STEAM: Low-Cost and Hands-on Approaches to Teaching Coding and Engineering to Young Children
  • 6. Integrating Engineering Within Early STEM and STEAM Education
  • 7. STEAM Through Sensory-Based Action-Reaction Learning
  • 8. To STEAM or Not to STEAM: Investigating Arts Immersion to Support Childrens Learning
  • 9. Using Mathematical Investigations in Projects for STEAM Integration
  • 10. Toddlers Mathematics: Whole Body Learning
  • 11. The Mechanics of Interaction in Early Childhood STEAM
  • 12. STEM Learning Ecologies: Productive Partnerships Supporting Transitions from Preschool to School Growing a Generation of New Learners
  • 13. STEM or STEAM or STREAM? Integrated or Interdisciplinary?.