Human-Computer Interaction. Theory, Methods and Tools : Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I /

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters incl...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Kurosu, Masaaki (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2021.
Edition:1st ed. 2021.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 12762
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • HCI Theory, Education and Practice
  • Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept
  • Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study
  • Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture
  • Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years
  • Building Common Ground: Applying Mutual Learning in the UI/UX Education
  • Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?
  • A Panel to Confront the Differences in Intersectional HCI
  • Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities
  • Machine-Human Interaction: A Paradigm Shift?
  • Understanding Agency in Human-Computer Interaction Design
  • Grounding of Concept, Indexical and Name
  • Ethics in Human-Centered Design
  • AI Creativity and The Human-AI Co-Creation Model
  • Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis
  • A Review of Multimodal Interaction in Intelligent Systems
  • An Unheimlich Media: Bringing the Uncanny into the World
  • Implementation Goals for Multimodal Interfaces in Human-Computer Interaction
  • UX Evaluation Methods, Techniques and Tools
  • Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests
  • Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project
  • A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations
  • ERM-AT Applied to Social Aspects of Everyday Life
  • Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering
  • Is Usability Evaluation of DSL Still a Trending Topic?
  • A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations
  • FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model
  • Quality in Use -Case Study for Evaluation
  • How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home
  • Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work
  • Emotional and Persuasive Design
  • Blossoms: Preliminary Experiment on Sharing Empathy Online
  • An Emotional Tactile Interaction Design Process
  • Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach
  • Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System
  • The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness
  • Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service
  • Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review
  • Research on Emotional Design of Visual Interaction based on Cognitive Psychology
  • Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present
  • Comparison of Color Features of Kawaii Fashion Styles in Japan
  • Emotions and Cognition in HCI
  • Voice Switching in Voice-Enabled Digital Assistants (VDAs)
  • Facial Emotion Recognition in UX Evaluation: a Systematic Review
  • Analysis of Emotion in Socioenactive Systems
  • Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology
  • Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model
  • Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results
  • Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment
  • A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions
  • Definition and Estimation of Dimension in Facial Expression Space
  • Mobile Multitasking in Urban Contexts: Habituation and Countermeasures
  • Automatic Recognition of Experienced Emotional State from Body Movement.