Universal Access in Human-Computer Interaction. Applications and Practice : 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II /
This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in...
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| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2020.
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| Edition: | 1st ed. 2020. |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
12189 |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills
- Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder
- Applying the Game mode and Teaching strategies of Computational Thinking to the Improvement of Social skills Training for Children with Autism Spectrum Disorders
- Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and Pitfalls
- The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children With Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder
- A Case Study about Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies
- ArSign: Toward a Mobile Based Arabic Sign Language Translator Using LMC
- Digital Accessibility in the Education of the Deaf in Greece
- Participatory Design Workshops for Adapting a Form for Deaf Respondents
- A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with Vlibras
- Interest and Requirements for Sound-Awareness Technologies among Deaf and Hard-of-Hearing Users of Assistive Listening Devices
- Providing a Tangible and Visual Feedback of Affective States Self-Expressions
- Accessible Computer Science for K-12 Students with Hearing Impairments
- Competencies for Educators in delivering Digital Accessibility in Higher Education
- My A+ Math: Teaching Math to Students with Vision Impairment
- Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and The Walking Dead
- METUIGA "Methodology for the Design of Systems based on Tangible User Interfaces and Gamification Techniques" - Case Study: Teaching Geometry in Children with Visual Problems
- Makerspaces for Inclusive Education
- Situated Ability: A Case from Higher Education on Digital Learning Environments
- Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory - The project "Emscher-Lippe hoch 4"
- Digitally-Supported Inclusive Vocational Education - Conceptual Considerations for the Hotel and Restaurant Industry
- Design of a Tangible Programming Tool for Students with Visual Impairments and Low Vision
- Accessible Learning Management Systems in Higher Education
- Open Government Data through the Lens of Universal Design
- Cultural Inclusion and Access to Technology: Bottom-up Perspectives on Copyright Law and Policy in Norway
- The Information Repertoire of People with Disabilities
- Startups
- I Can't Do It, They Say! - Perceived Stigmatization Experiences of People with Intellectual Disabilities when Using and Accessing the Internet
- Service Design for Accessible Tourism
- Homebased Telework as a Tool for Inclusion? A Literature Review of Telework, Disabilities and Work-Life Balance
- Travel Service Design for the Visually Impaired: User Experience from Combining Real Human Assistants and AI Devices in An Appropriate Proportion
- The Influence of Social Networking Technology on Centennials Purchase Intent
- Effects of Cognitive Consistency in Microtask Design with only Auditory Information
- Assistive Technology for the Visually Impaired: Optimizing Frame Rate (Freshness) to Improve the Performance of Real-time Objects Detection Application
- Affective Computing and Loneliness: How this Approach could Improve a Support System
- A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface
- Research on the Visually Impaired Individuals Shopping with Artificial Intelligence Image Recognition Assistance
- Single Image-Based Food Volume Estimation Using Monocular Depth-Prediction Networks
- On the Allocation of Resources in Sensor Clouds Under the Se-aaS Paradigm
- Applications of Speaker Identification for Universal Access
- Smartphone Navigation Support for Blind and Visually Impaired People - A Comprehensive Analysis of Potentials and Opportunities
- Designing System Architecture for the Catering Management System of Chang Gung Health and Culture Village
- Eļ¬cient Small-Scale Network for Room Layout Estimation
- Low-Resolution Retinal Image Vessel Segmentation.