HCI in Games: Experience Design and Game Mechanics : Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I /
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was h...
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| Format: | eBook |
| Language: | English |
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Cham :
Springer International Publishing : Imprint: Springer,
2021.
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| Edition: | 1st ed. 2021. |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
12789 |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research
- A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?
- HEROES: an Action Game enabling Players With and Without Disabilities to Play Together
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
- Foresthlon: Investigating Gender Experience through a Hybrid BCI Game
- Research on User Experience Optimization for Tutorial Design of Battle Royale Games Based on Grey AHP Theory
- Horror Ludens: Using Fear to Construct Meaning in Video Games
- Persuasive Technology in Games: A Brief Review and Reappraisa
- Analyzing and Prioritizing Usability Issues in Games
- The Design of Buttons in MMO Mobile Game's Battle Interface
- esearch on the Quantization of User Experience of Spectator Mode in Moba Games
- Computer-Aided Games-Based Learning for Children with Autism
- Analysis of the Competitiveness of Asymmetric Games in the Market
- A Systematic Review of the Effect of Gamification on Adherence across Disciplines
- An Exploration of the Fear of Attack Strategy in Chess and its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
- The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use
- In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
- Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
- The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace
- Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player while Playing a Horror Video Game
- Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-gaming Questionnaire
- Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations
- Gameplay as Network: Understanding the Consequences of Automation on Play and Use
- Hitboxes: A Survey about Collision Detection in Video Games
- Adaptive Gamification and its Impact on Performance
- Designing Interactive Storytelling Games to Teach Computational Thinking
- In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall
- Detecting Real-Time Correlated Simultaneous Events in Microblogs: The case of Men's Olympic Football
- UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine
- The Effects of Vibration on Assisting Game Play and Improving Player Engagement when Lacking Sound
- Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games.