Next-generation applications and implementations of gamification systems /

Bibliographic Details
Corporate Author: IGI Global Online
Other Authors: Portela, Filipe (Editor), Queiros, Ricardo, 1975- (Editor)
Format: eBook
Language:English
Published: Hershey, PA : Engineering Science Reference, 2021.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Motivating sustainable recycling practices through persuasive technologies / Ricardo Santos
  • Neurolearning : the use of gamified learning to increase engagement and learning outcomes / Cornelia Popescu, Elodie Attie, Laetitia Chadouteau
  • Genre differences in soft skills perception and video game usage in the University of Extremadura / Sergio Alloza Castillo, Flavio Escribano, Óscar Rodrigo González López, María Buenadicha Mateos
  • Exploring the possibilities of artificial intelligence and big data techniques to enhance gamified financial services / María Pérez-Juárez, Javier Aguiar-Pérez, Miguel Alonso-Felipe, Javier Del-Pozo-Velázquez
  • Using sentiment analytics to understand learner's experience in serious game / Linda William, Ruan Yang
  • Strategy to implement gamification in LMS / Elena Somova, Mariya Gachkova
  • Can artificial intelligence and big data improve gamified healthcare services and devices? / María Pérez-Juárez, Javier Aguiar-Pérez, Javier Del-Pozo-Velázquez, Miguel Alonso-Felipe
  • Motivating sustainable recycling practices through persuasive technologies / Ricardo Santos, Armanda Rodrigues, Teresa Romão, Francisco Gouveia
  • Petrha+, a serious game to enhance physiotherapy students' clinical reasoning / Rui Macedo, Claudia Silva, Bruno Albouy, Alejandro San Juan, Tiina Pystynen.