Next-generation applications and implementations of gamification systems /
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| Other Authors: | , |
| Format: | eBook |
| Language: | English |
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Hershey, PA :
Engineering Science Reference,
2021.
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Motivating sustainable recycling practices through persuasive technologies / Ricardo Santos
- Neurolearning : the use of gamified learning to increase engagement and learning outcomes / Cornelia Popescu, Elodie Attie, Laetitia Chadouteau
- Genre differences in soft skills perception and video game usage in the University of Extremadura / Sergio Alloza Castillo, Flavio Escribano, Óscar Rodrigo González López, María Buenadicha Mateos
- Exploring the possibilities of artificial intelligence and big data techniques to enhance gamified financial services / María Pérez-Juárez, Javier Aguiar-Pérez, Miguel Alonso-Felipe, Javier Del-Pozo-Velázquez
- Using sentiment analytics to understand learner's experience in serious game / Linda William, Ruan Yang
- Strategy to implement gamification in LMS / Elena Somova, Mariya Gachkova
- Can artificial intelligence and big data improve gamified healthcare services and devices? / María Pérez-Juárez, Javier Aguiar-Pérez, Javier Del-Pozo-Velázquez, Miguel Alonso-Felipe
- Motivating sustainable recycling practices through persuasive technologies / Ricardo Santos, Armanda Rodrigues, Teresa Romão, Francisco Gouveia
- Petrha+, a serious game to enhance physiotherapy students' clinical reasoning / Rui Macedo, Claudia Silva, Bruno Albouy, Alejandro San Juan, Tiina Pystynen.